Basic - Voltorb

Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Voltorb 
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Fire Red Leaf Green  85  Lightning  50  Basic    Common  Floating Electrons - As long as Voltorb has any Energy attached to it, Voltorb's Retreat Cost is 0. (Poke-BODY)  [1L] Thundershock (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.       
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4


Stage 1 - Electrode Evolves from Voltorb

Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Electrode (Team Plasma) 
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Black and White Promos  76  Lightning  100  Stage 1  Fx2    Promo    [L] Electribeam (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.  [2L] Self Destruct (100) This Pokemon does 100 damage to itself.     
Electrode 
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Roaring Skies  22  Lightning   90  Stage 1  Fx2  M-20  Uncommon    [1] Continuous Tumble (20x) Flip a coin until you get tails. This attack does 20 damage times the number of heads.  [2L] Energy Bomb (70) You may move all Energy from this Pokemon to your Benched Pokemon in any way you like.     
Electrode 
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XY  45  Lightning  90  Stage 1  Fx2    Uncommon    [L] Eerie Impulse - Flip a coin. If heads, discard an Energy attached to 1 of your opponent's Pokemon.  [2] Rollout (40)     
Electrode 
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Plasma Freeze  33  Lightning  90  Stage 1  Fx2    Rare  Magnetic Draw - Once during your turn (before your attack), you may draw cards until you have 4 cards in your hand. (Ability)  [2L] Electro Ball (60)       
Electrode 
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Boundaries Crossed  52  Lightning  80  Stage 1  Fx2    Uncommon    [1] Static Shock (20)  [2L] Electro Ball (60)     
Electrode 
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Triumphant  34  Lightning  80  Stage 1  Fx2  M-20  Uncommon    [1] Rollout (20)  [1LL] Lightning Strike (40) You may do 40 damage plus 60 more damage. If you do, discard all L Energy attached to Electrode.     
Electrode 
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Triumphant  93  Lightning  90  Stage 1  Fx2  M-20  Ultra-Rare  Energymite - Once during your turn (before your attack), you may use this power. If you do, Electrode is Knocked Out. Look at the top 7 cards of your deck. Choose as many Energy cards as you like and attach them to your Pokemon in any way you like. Discard the other cards. This power can't be used if Electrode is affected by a Special Condition. (Poke-POWER)  [1L] Gigashock (30) Does 10 damage to 2 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)       
Electrode 
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Stormfront  36  Lightning  90  Stage 1  F+20  M-20  Uncommon  Radiance - If Electrode is your Active Pokemon and is damaged by an opponent's attack (even if Electrode is Knocked Out), put 1 damage counter on each of your opponent's Pokemon. (Poke-BODY)  [L] Low Current (30) If Electrode was damaged by an attack during your opponent's last turn, the Defending Pokemon is now Paralyzed.  [3] Swift (60) This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies, or any other effects on the Defending Pokemon.     
Electrode 
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Stormfront  37  Lightning  80  Stage 1  F+20  M-20  Uncommon    [L] Flash (20) If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.  [2] Electro Diffusion (40+) Does 40 damage plus 10 more damage for each L Energy attached to Electrode. Flip a coin. If tails, discard all L Energy attached to Electrode.     
Electrode 
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Secret Wonders  26  Lightning  80  Stage 1  F+20  M-20  Rare  Energy Shift - Once during your turn, if Electrode would be Knocked Out by damage from an attack, you may use this power. Electrode isn't discarded. Instead, attach it as an Energy card to 1 of your Pokemon. While attached, this card is a Special Energy card and provides every type of Energy but provides only 1 Energy at a time. (Has no effect other than providing Energy.) (Poke-POWER)  [1L] Ion Blast (40+) You may do 40 damage plus 60 more damage. If you do, Electrode does 100 damage to itself.       
Electrode 
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Legend Maker  32  Lightning  70  Stage 1    Uncommon    [2] Supersonic (10) The Defending Pokemon is now Confused.  [2L] Tumbling Attack (40+) Flip a coin. If heads, this attack does 40 damage plus 20 more damage.     
Electrode 
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Emerald  27  Lightning  70  Stage 1    Uncommon    [L] Thundershock (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.  [3] Speed Ball (50)     
Electrode 
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Hidden Legends  5  Lightning  70  Stage 1    Rare    [1] Swift (30) This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies, or any other effects on the Defending Pokemon.  [3] Mass Destruction - Both Electrode and the Defending Pokemon are now Knocked Out. If Electrode has any Special Energy Cards attached to it, this attack does nothing.     
Electrode 
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Skyridge  36  Lightning  70  Stage 1    Uncommon    [2] Plasma (20) If there are any L Energy cards in your discard pile, flip a coin. If heads, attach 1 of them to Electrode.  [2LL] Selfdestruct (100) This attack does 20 damage to each Pokemon on each player's bench. (Don't apply Weakness and Resistance for Benched Pokemon) Electrode does 100 damage to itself.     
Electrode 
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Aquapolis  7  Lightning  70  Stage 1    Rare  Super Dynamo - Once during your turn (before your attack), if Electrode is your Active Pokemon, you may flip a coin. If heads, choose 1 L Energy card in your discard pile, if any, and attach it to 1 of your Pokemon. This power can't be used if Electrode is affected by a Special Condition. (Poke-POWER)  [1L] Swift (30) This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies, or any other effects on the Defending Pokemon.       
Electrode 
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Aquapolis  8  Lightning  70  Stage 1    Rare  Super Dynamo - Once during your turn (before your attack), if Electrode is your Active Pokemon, you may flip a coin. If heads, choose 1 L Energy card in your discard pile, if any, and attach it to 1 of your Pokemon. This power can't be used if Electrode is affected by a Special Condition. (Poke-POWER)  [1L] Swift (30) This attack's damage isn't affected by Weakness, Resistance, Poke-Powers, Poke-Bodies, or any other effects on the Defending Pokemon.       
Electrode 
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Legendary Collection  22  Lightning  90  Stage 1    Rare    [2] Tackle (20)  [LLL] Chain Lightning (20) If the Defending Pokemon isn't Colorless, this attack does 10 damage to each Benched Pokemon of the same type as the Defending Pokemon (including your own).     
Electrode 
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Jungle  2  Lightning  90  Stage 1    Rare    [2] Tackle (20)  [LLL] Chain Lightning (20) If the Defending Pokemon isn't Colorless, this attack does 10 damage to each Benched Pokemon of the same type as the Defending Pokemon (including your own).     
Electrode 
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Jungle  18  Lightning  90  Stage 1    Rare    [2] Tackle (20)  [LLL] Chain Lightning (20) If the Defending Pokemon isn't Colorless, this attack does 10 damage to each Benched Pokemon of the same type as the Defending Pokemon (including your own).     
Electrode 
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Base  21  Lightning  80  Stage 1      Rare  Buzzap - At any time during your turn (before attack) you may K-O Electrode and attach it to 1 of your other Pokemon. Electrode becomes an Energy Card of choice providing 2 energy of that type. You can't use this power if Electrode is Asleep, Confused, or Paralyzed.  [LLL] Electric Shock (50) Flip a coin. If tails, Electrode does 10 damage to self.       
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4


Stage 1 - Electrode ex Evolves from Voltorb

Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Electrode ex 
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Fire Red Leaf Green  107  Lightning  90  Stage 1    Ultra-Rare  Extra Energy Bomb - Once during your turn (before your attack), you may discard Electrode ex and all the cards attached to it (this counts as Knocking Out Electrode ex). If you do, search your discard pile for 5 Energy cards and attach them to any of your Pokemon (excluding Pokemon-ex) in any way you like. This power can't be used if Electrode ex is affected by a Special Condition. (Poke-POWER)  [1L] Crush and Burn (30+) You may discard as many Energy as you like attached to your Pokemon in play. If you do, this attack does 30 damage plus 20 more for each Energy you discarded.       
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4


Stage 1 - Dark Electrode Evolves from Voltorb

Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Dark Electrode 
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Team Rocket Returns  4  Darkness Lightning  70  Stage 1    Rare  Darkness Navigation - Once during your turn (before your attack), if Dark Electrode has no Energy attached to it, you may search your deck for a D or Dark Metal Energy and attach it to Dark Electrode. Shuffle your deck afterward. This power can't be used if Dark Electrode is affected by a Special Condition. (Poke-POWER)  [L] Energy Bomb (30) You may move all Energy cards attached to Dark Electrode to your Benched Pokemon in any way you like.       
Dark Electrode 
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Team Rocket  34  Lightning  60  Stage 1    Uncommon    [1] Rolling Tackle (10)  [LL] Energy Bomb (30) Take all Energy cards attached to Dark Electrode and attach them to your Benched Pokemon (in any way you choose). If you have no Benched Pokemon, discard all Energy cards attached to Dark Electrode.     
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4

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