Basic - Mudkip

Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Mudkip 
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Crystal Guardians  58  Water  50  Basic    Common    [1] Nap - Remove 2 damage counters from Mudkip.  [1W] Waterfall (20)     
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4


Stage 1 - Marshtomp Evolves from Mudkip

Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Marshtomp 
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Primal Clash  34  Water   90  Stage 1  Gx2    Uncommon    [1W] Mud-Slap (30)  [2W] Endeavor (40+) Flip 2 coins. This attack does 20 more damage for each heads.     
Marshtomp 
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Supreme Victors  67  Water  80  Stage 1  G+20    Uncommon  Plunge - Once during your turn (before your attack), if Marshtomp is on your Bench, you may flip a coin. If heads, move all Energy cards attached to your Active Pokemon to Marshtomp. If you do, switch Marshtomp with that Active Pokemon. (Poke-POWER)  [3] Mud Shot (50)       
Marshtomp 
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Great Encounters  46  Water  90  Stage 1  G+20    Uncommon    [2] Pound (20)  [2F] Muddy Bomb - Choose 1 of your opponent's Pokemon. This attack does 30 damage to that Pokemon and 10 damage to each of your opponent's other Pokemon. (Don't apply Weakness and resistance for Benched Pokemon.)     
Marshtomp 
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Crystal Guardians  24  Water  70  Stage 1    Rare    [W] Rain Splash (20)  [2W] Mud Splash (30) Does 30 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)     
Marshtomp 
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Crystal Guardians  38  Fighting  70  Stage 1    Uncommon    [2] Hug (20) The Defending Pokemon can't retreat during your opponent's next turn.  [2F] Mud Shot (50)     
Marshtomp 
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OP Series 3  15  Fighting  70  Stage 1    Common    [F] Mud Slap (20)  [3] Double-edge (40) Marshtomp does 10 damage to itself.     
Marshtomp 
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Emerald  36  Water  70  Stage 1    Uncommon    [1] Super Hypno Wave (10) The Defending Pokemon is now Asleep.  [1WW] Surf (50)     
Marshtomp 
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Dragon  36  Water  80  Stage 1    Uncommon    [1W] Mud Splash (20) Does 10 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)       
Marshtomp 
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Ruby and Sapphire  40  Water  70  Stage 1    Uncommon    [W] Bubble (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.  [3] Slash (40)     
Marshtomp 
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Ruby and Sapphire  41  Water  80  Stage 1    Uncommon  Natural Care - When you attach a W Energy card from your hand to Marshtomp, remove all Special Conditions from Marshtomp. (Poke-BODY)  [2] Aqua Sonic (20) This attack's damage is not affected by Resistance.       
Marshtomp 
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Nintendo Promos  11  Water  70  Stage 1    Promo    [W] Bubble (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.  [3] Slash (40)     
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4


Stage 2 - Swampert Evolves from Marshtomp

Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Swampert 
View
Primal Clash  35  Water   150  Stage 2  Gx2    Rare    [2W] Water Arrow - This attack does 60 damage to 1 of your opponent's Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)  [2WW] Waterfall (120)     
Swampert 
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Primal Clash  36  Water   140  Stage 2  Gx2    Rare  Alpha Growth - When you attach an Energy card from your hand to this Pokemon (except with an attack, Ability, or Trainer card), you may attach 2 Energy cards. (Ancient Trait)

Diving Search - Once during your turn (before your attack), you may search your deck for a card. Shuffle your deck, then put that card on top of it. (Ability) 
[3] Hydro Pump (40+) This attack does 30 more damage for each W Energy attached to this Pokemon.       
Swampert 
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Supreme Victors  12  Water  130  Stage 2  G+30    Rare  Root Protector - Any damage done to Swampert by attacks from your opponent's Pokemon that isn't an Evolved Pokemon is reduced by 20 (after applying Weakness and Resistance). (Poke-BODY)  [2W] Drag Off (30) Before doing damage, you may switch your opponent's Active Pokemon with 1 of his or her Benched Pokemon.  [3W] Push Over (60+) Does 60 damage plus 10 more damage for each F Energy attached to Swampert.     
Swampert 
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Great Encounters  9  Water  130  Stage 2  G+30    Rare  Wash Out - As often as you like during your turn (before your attack), you may move a W or F Energy attached to 1 of your Benched Pokemon to your Active Pokemon. This power can't be used if Swampert is affected by a Special Condition. (Poke-POWER)  [2WW] Hammer Arm (80) Discard the top card from your opponent's deck.       
Swampert 
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Crystal Guardians  27  Fighting  120  Stage 2    Rare  Echo Draw - Once during your turn (before your attack), you may draw a card. This power can't be used if Swampert is affected by a Special Condition. (Poke-POWER)  [2F] Rock Hurl (60) This attack's damage isn't affected by Resistance.       
Swampert 
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Emerald  11  Water  110  Stage 2    Rare  Water Cyclone - As often as you like during your turn (before your attack), you may move a W Energy attached to 1 of your Active Pokemon to 1 of your Benched Pokemon. This power can't be used if Swampert is affected by a Special Condition. (Poke-POWER)  [1] Spinning Tail - Does 10 damage to each of your opponent's Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)  [1WW] Aqua Sonic (60) This attack's damage isn't affected by Resistance.     
Swampert 
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OP Series 1  5  Water  100  Stage 2    Rare    [W] Bubble (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.  [1WW] Mud Splash (50) If your opponent has any Benched Pokemon, choose 1 of them and flip a coin. If heads, this attack does 20 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)     
Swampert 
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Ruby and Sapphire  13  Water  110  Stage 2    Rare  Water Call - Once during your turn (before your attack), you may attach a W Energy card from your hand to your Active Pokemon. This power can't be used if Swampert is affected by a Special Condition. (Poke-POWER)  [2WW] Hypno Slash (50) The Defending Pokemon is now Asleep.       
Swampert 
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Ruby and Sapphire  23  Water  100  Stage 2    Rare  Natural Remedy - Once during your turn (before your attack), when you attach a W Energy card from your hand to Swampert, remove 1 damage counter from Swampert. (Poke-BODY)  [W] Water Arrow - Choose 1 of your opponent's Pokemon. This attack does 20 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)  [2W] Waterfall (50)     
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4


Basic - Swampert ex Evolves from Marshtomp

Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Swampert EX 
View
XY Promos  55  Water  180  Basic  Gx2    Promo    [2W] Mud Flood (40+) Reveal the top 4 cards of your deck. This attack does 40 more damage for each W Energy you find there. Shuffle the revealed cards back into your deck.  [2WW] Hydro Attack (120) This Pokemon does 20 damage to itself.     
Swampert ex 
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Crystal Guardians  98  Water  150  Stage 2    Ultra-Rare  Energy Recycle - Once during your turn (before your attack), you may search your discard pile for 3 Energy cards and attach them to your Pokemon in any way you like. If you do, your turn ends. This power can't be used if Swampert ex is affected by a Special Condition. (Poke-POWER)  [2W] Ultra Pump (60+) You may discard 2 cards from your hand. If you do, this attack does 60 damage plus 20 more damage and does 20 damage to 1 of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)       
Swampert ex 
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Team Aqua-Team Magma  95  Fighting  150  Stage 2    Ultra-Rare    [1] Hyper Pump (20+) Does 20 damage plus 20 more damage for each basic Energy attached to Swampert ex but not used to pay for this attack's Energy cost. You can't add more than 80 damage in this way.  [2W] Crushing Wave - Choose 1 of your opponent's Pokemon. This attack does 40 damage to that Pokemon. After doing damage, flip a coin. If heads, you opponent discards an Energy card, if any, attached to that Pokemon. (Don't apply Weakness and Resistance to Benched Pokemon.)     
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4

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