Basic - Hoppip

Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Hoppip 
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HeartGold SoulSilver  67  Grass  30  Basic  Rx2  F-20  Common    [G] Bounce (10) You may switch Hoppip with 1 of your Benched Pokemon.       
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4


Stage 1 - Skiploom Evolves from Hoppip

Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Skiploom 
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Dragons Exalted  2  Grass  60  Stage 1  Rx2  W-20  Uncommon    [G] Bullet Seed (10x) Flip 4 coins. This attack does 10 damage times the number of heads.       
Skiploom 
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HeartGold SoulSilver  51  Grass  60  Stage 1  Rx2  F-20  Uncommon    [G] Knock Away (20+) Flip a coin. If heads, this attack does 20 damage plus 10 more damage.       
Skiploom 
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Secret Wonders  65  Grass  60  Stage 1  R+20  F-20  Uncommon  Cotton Balloon - If Skiploom has any G Energy attached to it, any damage done to Skiploom by attacks from your opponent's Evolved Pokemon is reduced by 20 (after applying Weakness and Resistance). (Poke-BODY)  [G] U-Turn (20) Switch Skiploom with 1 of your Benched Pokemon.       
Skiploom 
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Team Rocket Returns  49  Grass  60  Stage 1  Uncommon  Buffer - If Skiploom would be Knocked Out by an opponent's attack, flip a coin. If heads, Skiploom is not Knocked Out and its remaining HP becomes 10 instead. (Poke-BODY)  [1] Miracle Powder (10) Flip a coin. If heads, choose 1 Special Condition. The Defending Pokemon is now affected by that Special Condition.       
Skiploom 
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Aquapolis  60  Grass  60  Stage 1  Uncommon  Lightweight - Pay 1 less to retreat Skiploom for each G Energy attached to Skiploom. (Poke-BODY)  [1] Break Powder (10+) Flip a coin. If heads, this attack does 10 damage plus 20 more damage. If tails, the Defending Pokemon is now Asleep.       
Skiploom 
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Neo Revelation  52  Grass  60  Stage 1  Common    [1] Hop (20)  [G] Mysterious Powder (10) Flip a coin. If heads, the Defending Pokemon is now Confused.     
Skiploom 
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Neo Genesis  49  Grass  60  Stage 1  Uncommon    [G] Poisonpowder (10) The Defending Pokemon is now Poisoned.  [G] Stun Spore (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.     
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4


Stage 2 - Jumpluff Evolves from Skiploom

Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Jumpluff 
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Dragons Exalted  3  Grass  90  Stage 2  Rx2  W-20  Rare  Leave It to the Wind - Once during your turn (before your attack), you may return this Pokemon and all cards attached to it to your hand. (Ability)  [G] Acrobatics (20+) Flip 2 coins. This attack does 30 more damage for each heads.       
Jumpluff 
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HeartGold SoulSilver  6  Grass  90  Stage 2  Rx2  F-20  Rare    [G] Mass Attack (10x) Does 10 damage types the number of Pokemon in play (both yours and your opponent's).  [G] Leaf Guard (30) During your opponent's next turn, any damage done to Jumpluff by attacks is reduced by 30 (after applying Weakness and Resistance).     
Jumpluff 
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Secret Wonders  11  Grass  90  Stage 2  R+30  F-20  Rare  Cotton Spore - Whenever Jumpluff would be damaged by your opponent's attack, flip a coin. If heads, prevent all damage done to Jumpluff by that attack. (Poke-BODY)  [GG] Cottonweed Punch - Flip 2 coins. Choose 1 of your opponent's Pokemon. For each heads, this attack does 30 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)       
Jumpluff 
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Team Rocket Returns  11  Grass  90  Stage 2  Rare  Buffer - If Jumpluff would be Knocked Out by an opponent's attack, flip a coin. If heads, Jumpluff is not Knocked Out and its remaining HP becomes 10 instead. (Poke-BODY)  [1] Energy Crush (10+) Does 10 damage plus 10 more damage for each Energy attached to all of your opponent's Pokemon.       
Jumpluff 
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Aquapolis  13  Grass  70  Stage 2  Rare  Fluff - Whenever an attack does anything to Jumpluff during your opponent's turn and Jumpluff already has any damage counters on it, flip a coin. If heads, prevent all effects of that attack, including damage, done to Jumpluff. (Poke-BODY)  [G] Cotton Punch (30x) Flip 2 coins. This attack does 30 damage times the number of heads.       
Jumpluff 
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Aquapolis  17  Grass  70  Stage 2  Rare  Fluff - Whenever an attack does anything to Jumpluff during your opponent's turn and Jumpluff already has any damage counters on it, flip a coin. If heads, prevent all effects of that attack, including damage, done to Jumpluff. (Poke-BODY)  [G] Cotton Punch (30x) Flip 2 coins. This attack does 30 damage times the number of heads.       
Jumpluff 
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Neo Revelation  9  Grass  70  Stage 2  Rare    [G] Evolutionary Spore - Choose any number of your Hoppips and Skiplooms. Then, for each Pokemon you chose in this way, you may search your deck for a card that evolves from that Pokemon and attach it to that Pokemon. (This counts as evolving those Pokemon.) Shuffle your deck afterward.  [G] Solarbeam (30)     
Jumpluff 
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Neo Genesis  7  Grass  70  Stage 2  Rare    [G] Sleep Powder (20) The Defending Pokemon is now Asleep.  [G] Leech Seed (20) If this attack damages the Defending Pokemon (after applying Weakness and Resistance), remove 1 damage counter from Jumpluff, if it has any.     
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4

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