Basic - Psyduck

Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Psyduck 
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Triumphant  74  Water  60  Basic  Lx2    Common    [W] Tripping Headbutt - Flip a coin. If heads, this attack does 30 damage to 1 of your opponent's Pokemon. If tails, this attack does 30 damage to 1 of your Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)       
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4


Stage 1 - Golduck Evolves from Psyduck

Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Golduck 
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BREAKPoint  17  Water   100  Stage 1  Gx2    Rare    [W] Derail (20) Discard a Special Energy attached to your opponents Active Pokemon.  [2W] Hydro Splash (70)     
Golduck 
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Boundaries Crossed  34  Water  80  Stage 1  Lx2    Uncommon    [1] Confuse Ray - The Defending Pokemon is now Confused.  [1W] Water Gun (30)     
Golduck 
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Boundaries Crossed  35  Water  90  Stage 1  Lx2    Rare    [1] Amnesia (20) Choose 1 of the Defending Pokemon's attacks. That Pokemon can't use that attack during your opponent's next turn.  [WW] Aquafall (90) Discard all Energy attached to this Pokemon.     
Golduck 
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Triumphant  22  Water  90  Stage 1  Lx2    Rare  Natural Remedy - Whenever you attach a W Energy card from your hand to Golduck, remove 2 damage counters from Golduck. (Poke-BODY)  [1W] Powerful Splash (30+) Does 30 damage plus 10 more damage for each W Energy attached to all of your Pokemon.       
Golduck 
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Platinum  29  Water  90  Stage 1  L+20    Rare    [0] Swim (30) If your opponent has any W Energy attached to any of his or her Pokemon, you may do 30 damage to any 1 Benched Pokemon instead. (Don't apply Weakness and Resistance for Benched Pokemon.)  [1W] Water Slide (40+) You may move all Energy cards attached to Golduck to 1 of your Benched Pokemon. If you do, this attack does 40 damage plus 20 more damage.     
Golduck 
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Secret Wonders  28  Water  90  Stage 1  L+20    Rare    [P] Encore (20) Choose 1 of the Defending Pokemon's attacks. That Pokemon can use only that attack during your opponent's next turn.  [PW] Break Beam (40+) You may do 40 damage plus 20 more damage. If you do, Golduck is now Confused.     
Golduck (Delta Species) 
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Holon Phantoms  43  Lightning  70  Stage 1    Uncommon  Delta Block - As long as any Stadium card with Holon in its name is in play, your opponent can't play any Stadium cards from his or her hand. (Poke-BODY)  [1L] Mind Play (30+) Choose 1 card from your opponent's hand without looking. Look at the card you chose. If that card is a Trainer card, this attack does 30 damage plus 30 more damage, and discard that card. If that card is not a Trainer card, return it to your opponent's hand.       
Golduck 
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Sandstorm  17  Water  70  Stage 1    Rare  Chaos Flash - Once during your turn (before your attack), if Golduck is your Active Pokemon, you may flip a coin. If heads, the Defending Pokemon (choose 1 if there are 2) is now Confused. This power can't be used if Golduck is affected by a Special Condition. (Poke-BODY)  [PW] Special Blow (30+) If the Defending Pokemon has any Special Energy cards attached to it, this attack does 30 damage plus 40 more damage.       
Golduck 
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Aquapolis  50  Water  70  Stage 1    Uncommon    [2] Slash (20)  [2P] Distortion Beam (30) Flip a coin. If heads, the Defending Pokemon is now Asleep. If tails, the Defending Pokemon is now Confused.     
Golduck 
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Aquapolis  50  Water  70  Stage 1    Uncommon    [2] Slash (20)  [2P] Distortion Beam (30) Flip a coin. If heads, the Defending Pokemon is now Asleep. If tails, the Defending Pokemon is now Confused.     
Golduck 
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Legendary Collection  43  Water  70  Stage 1    Uncommon    [P] Psyshock (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.  [1WW] Hyper Beam (20) If the Defending Pokemon has any Energy cards attached to it, choose 1 of them and discard it.     
Golduck 
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Fossil  35  Water  70  Stage 1    Uncommon    [P] Psyshock (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.  [1WW] Hyper Beam (20) If the Defending Pokemon has any Energy cards attached to it, choose 1 of them and discard it.     
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4


Stage 1 - Dark Golduck Evolves from Psyduck

Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Dark Golduck 
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Team Rocket Returns  35  Darkness Water  70  Stage 1    Uncommon    [1W] Darkness Shield (20) Flip a coin. If heads, prevent all effects of an attack, including damage, done to each of your Active Pokemon during your opponent's next turn.  [2W] Cold Crush (40) You may discard an Energy card attached to Dark Golduck. If you do, discard an Energy attached to the Defending Pokemon.     
Dark Golduck 
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Team Rocket  37  Water  60  Stage 1    Uncommon    [P] Third Eye - Discard 1 Energy card attached to Dark Golduck in order to draw up to 3 cards.  [1PP] Super Psy (50)     
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4


Stage 1 - Light Golduck Evolves from Psyduck

Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Light Golduck 
View
Neo Destiny  47  Water  80  Stage 1    Uncommon    [W] Flipper Stroke - Each player may look at the top 3 cards of his or her deck. If any of those cards are Basic Energy cards, he or she may attach them as he or she likes to his or her Pokemon, or show them to his or her opponent, and put them into his or her hand (any other cards are returned to the top of the player's deck). If a player looks at cards in this way, he or she shuffles his or her deck afterward.  [2P] Core Blast (30+) This attack does 20 more damage for each Special Energy card attached to the Defending Pokemon.     
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4

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