Basic - Bellsprout Evolves into Weepinbell

Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Bellsprout 
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Furious Fists  1  Grass  50  Basic  Rx2    Common    [G] Vine Whip (10)  [1G] Knock Off - Discard a random card from your opponent's hand.     
Bellsprout 
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Triumphant  57  Grass  40  Basic  Rx2    Common    [1] Inviting Scent - Switch the Defending Pokemon with 1 of your opponent's Benched Pokemon.  [G] Careless Tackle (20) Bellsprout does 10 damage to itself.     
Bellsprout 
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Legends Awakened  85  Grass  50  Basic  R+10    Common    [1] Vine Bind - Flip a coin. If heads, the Defending Pokemon can't use any Poke-Powers during your opponent's next turn.  [G] Careless Tackle (20) Bellsprout does 10 damage to itself.     
Bellsprout 
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Legend Maker  49  Grass  50  Basic    Common    [1] Sleep Powder - The Defending Pokemon is now Asleep.       
Bellsprout 
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Fire Red Leaf Green  53  Grass  50  Basic    Common    [G] Vine Whip (10)       
Bellsprout 
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Aquapolis  45  Grass  50  Basic    Uncommon    [1G] Blot (20) Remove 1 damage counter from Bellsprout, if any.       
Bellsprout 
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Aquapolis  68  Grass  40  Basic    Common    [1] Poison Vine - Flip a coin. If heads, the Defending Pokemon is now Poisoned.  [G] Sharp Leaf (10+) Flip a coin. If heads, this attack does 10 damage plus 10 more damage.     
Bellsprout 
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Jungle  49  Grass  40  Basic    Common    [G] Vine Whip (10)  [G] Call for Family - Search your deck for a Basic Pokemon named Bellsprout and put it onto your Bench. Shuffle your deck afterward. (You can't use this attack if your Bench is full.)     
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4


Stage 1 - Weepinbell

Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Weepinbell 
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Aquapolis  65  Grass  70  Stage 1    Uncommon    [1] Growth - You may attach up to 2 G Energy cards from your hand to Weepinbell.  [1G] Double Razor Leaf (30x) Flip 2 coins. This attack does 30 damage times the number of heads.     
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4


Stage 2 - Victreebel Evolves from Weepinbell

Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Victreebel 
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Furious Fists  3  Grass  130  Stage 2  Rx2    Rare  Wafting Scent - Once during your turn (before your attack), you may discard a G Energy attached to this Pokemon. If you do, your opponent's Active Pokemon is now Confused and Poisoned. (Ability)  [2G] Spiral Drain (60) Heal 30 damage from this Pokemon.       
Victreebel 
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Triumphant  12  Grass  110  Stage 2  Rx2    Rare  Tangling Tendrils - As long as Victreebel is your Active Pokemon, your opponent's Active Pokemon's Retreat Cost is 2 more. (Poke-BODY)  [1G] Acidic Drain (30) The Defending Pokemon is now Burned and Poisoned. Remove 3 damage counters from Victreebel.       
Victreebel 
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Legends Awakened  44  Grass  120  Stage 2  R+30    Rare    [0] Burning Scent - The Defending Pokemon is now Burned and Poisoned. Before applying these affects, you may switch 1 of the Defending Pokemon with 1 of your opponent's Benched Pokemon. The new Defending Pokemon is now Burned and Poisoned.  [1GG] Energy Dissolve (60) Discard an Energy attached to the Defending Pokemon at the end of your opponent's next turn.     
Victreebel 
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Legend Maker  13  Grass  100  Stage 2    Rare  Nectar Pod - Once during your turn (before your attack), you may switch 1 of your opponent's Benched Stage 2 Evolved Pokemon with 1 of the Defending Pokemon. Your opponent chooses the Defending Pokemon to switch. This power can't be used if Victreebel is affected by a Special Condition. (Poke-POWER)  [1G] Sleep Poison (10) The Defending Pokemon is now Asleep and Poisoned.  [2G] Sharp Leaf (40+) Flip a coin. If heads, this attack does 40 plus 30 more damage.     
Victreebel 
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Fire Red Leaf Green  17  Grass  110  Stage 2    Rare  Acid Sampler - As long as Victreebel is your Active Pokemon, put 1 damage counter on each Defending Pokemon between turns. Acid Sampler stops working if your other Active Pokemon is not a Victreebel. (Poke-BODY)  [2G] Acid (50) The Defending Pokemon can't retreat until the end of your opponent's next turn.       
Victreebel 
View
Aquapolis  30  Grass  90  Stage 2    Rare  Fragrance Trap - Once during your turn (before your attack), if your opponent has any Benched Pokemon, you may flip a coin. If heads, choose 1 of them and switch it with his or her Active Pokemon. This power can't be used if Victreebel is affected by a Special Condition. (Poke-POWER)  [1GG] Corrosive Acid (40) Flip a coin. If heads, the Defending Pokemon is now Burned.       
Victreebel 
View
Aquapolis  42  Grass  90  Stage 2    Rare  Fragrance Trap - Once during your turn (before your attack), if your opponent has any Benched Pokemon, you may flip a coin. If heads, choose 1 of them and switch it with his or her Active Pokemon. This power can't be used if Victreebel is affected by a Special Condition. (Poke-POWER)  [1GG] Corrosive Acid (40) Flip a coin. If heads, the Defending Pokemon is now Burned.       
Victreebel 
View
Jungle  14  Grass  80  Stage 2    Rare    [G] Lure - If your opponent has any Benched Pokemon, choose 1 of them and switch it with his or her Active Pokemon.  [GG] Acid (20) Flip a coin. If heads, the Defending Pokemon can't retreat during your opponent's next turn.     
Victreebel 
View
Jungle  30  Grass  80  Stage 2    Rare    [G] Lure - If your opponent has any Benched Pokemon, choose 1 of them and switch it with his or her Active Pokemon.  [GG] Acid (20) Flip a coin. If heads, the Defending Pokemon can't retreat during your opponent's next turn.     
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4

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