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Basic - Ralts Evolves into Kirlia
| Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
Ralts ![]() |
Plasma Storm | 59 | Psychic | 60 | Basic | Px2 | 1 | Common | [1] Psy Bolt - Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | |||||
Ralts ![]() |
Next Destinies | 55 | Psychic | 60 | Basic | Px2 | 1 | Common | [P] Psyshot (10) | [2] Smack (20) | ||||
Ralts ![]() |
Platinum | 89 | Psychic | 60 | Basic | P+10 | 1 | Common | [0] Future Sight - Look at the top 5 cards of either player's deck and put them back on top of that player's deck in any order. | [P] Hypnoblast (10) Flip a coin. If heads, the Defending Pokemon is now Asleep. | ||||
Ralts ![]() |
OP Series 7 | 15 | Psychic | 60 | Basic | P+10 | 1 | Common | [1] Smack (10) | [P] Confuse Ray - Flip a coin. If heads, the Defending Pokemon is now Confused. | ||||
Ralts ![]() |
Secret Wonders | 102 | Psychic | 60 | Basic | P+10 | 1 | Common | [1] Smack (10) | [P] Confuse Ray - Flip a coin. If heads, the Defending Pokemon is now Confused. | ||||
Ralts ![]() |
Power Keepers | 59 | Psychic | 50 | Basic | P | 1 | Common | [1] Slap (10) | [1P] Teleportation Burst (20) Switch Ralts with 1 of your Benched Pokemon. | ||||
Ralts ![]() |
Dragon Frontiers | 60 | Psychic | 50 | Basic | P | 1 | Common | [1] Hypnosis - The Defending Pokemon is now Asleep. | [P] Psychic Boom (10x) Does 10 damage times the amount of Energy attached to the Defending Pokemon. | ||||
Ralts (Delta Species) ![]() |
Dragon Frontiers | 61 | Fire | 50 | Basic | P | 1 | Common | [1] Calm Mind - Remove 2 damage counters from Ralts. | [1R] Will-o'-the-wisp (20) | ||||
Ralts ![]() |
Delta Species | 81 | Psychic | 50 | Basic | P | 1 | Common | [1] Collect - Draw a card. | [2] Quick Blow (10+) Flip a coin. If heads, this attack does 10 damage plus 20 more damage. | ||||
Ralts ![]() |
Emerald | 61 | Psychic | 50 | Basic | P | 1 | Common | [P] Hypnotic Ray (10) The Defending Pokemon is now Asleep. | |||||
Ralts ![]() |
Sandstorm | 74 | Psychic | 50 | Basic | P | 1 | Common | [1] Hypnosis - The Defending Pokemon is now Asleep. | [P] Psychic Boom (10x) Does 10 damage times the amount of each Energy attached to the Defending Pokemon. | ||||
Ralts ![]() |
Ruby and Sapphire | 66 | Psychic | 50 | Basic | P | 1 | Common | [P] Confuse Ray (10) Flip a coin. If heads, the Defending Pokemon is now Confused. | |||||
Ralts ![]() |
Ruby and Sapphire | 67 | Psychic | 50 | Basic | P | 1 | Common | [1] Headbutt (10) | [1P] Hypnoblast (20) The Defending Pokemon is now Asleep. | ||||
Ralts ![]() |
Ruby and Sapphire | 68 | Psychic | 50 | Basic | P | 1 | Common | [1] Pound (10) | [1P] Link Blast (40) If Ralts and the Defending Pokemon have a different amount of Energy attached to them, this attack's base damage is 10 instead of 40. | ||||
| Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
Stage 1 - Kirlia
| Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
Kirlia ![]() |
Power Keepers | 31 | Psychic | 70 | Stage 1 | P | 1 | Uncommon | [1] Hypnosis - The Defending Pokemon is now Asleep. | [1P] Dream Eater (50) If the Defending Pokemon is not Asleep, this attack does nothing. | ||||
| Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
Stage 2 - Gardevoir Evolves from Kirlia
| Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
Gardevoir ![]() |
Dark Explorers | 109 | Psychic | 110 | Stage 2 | Px2 | 2 | Ultra-Rare | Psychic Mirage - Each basic P Energy attached to your P Pokemon provides 2 Energy. You can't apply more than 1 Psychic Mirage Ability at a time. (Ability) | [2PP] Mind Shock (60) This attack's damage isn't affected by Weakness or Resistance. | ||||
Gardevoir ![]() |
Next Destinies | 57 | Psychic | 110 | Stage 2 | Px2 | 2 | Rare | Psychic Mirage - Each basic P Energy attached to your P Pokemon provides 2 Energy. You can't apply more than 1 Psychic Mirage Ability at a time. (Ability) | [2PP] Mind Shock (60) This attack's damage isn't affected by Weakness or Resistance. | ||||
Gardevoir ![]() |
Platinum | 8 | Psychic | 120 | Stage 2 | P+30 | 1 | Rare | Psychic Connect - As often as you like during your turn (before your attack), you may move a P Energy attached to 1 of your Benched Pokemon to your Active Pokemon. This power can't be used if Gardevoir is affected by a Special Condition. (Poke-POWER) | [P] Energy Burst (20+) Does 20 damage plus 10 more damage for each Energy attached to Gardevoir and the Defending Pokemon. | [2P] Psychic Protection (60) Gardevoir has no Weakness during your opponent's next turn. | |||
Gardevoir ![]() |
Secret Wonders | 7 | Psychic | 110 | Stage 2 | P+30 | 2 | Rare | Telepass - Once during your turn (before your attack), you may search your opponent's discard pile for a Supporter card and use the effect of that card as the effect of this power. (The Supporter card remains in your opponent's discard pile.) You can't use more than 1 Telepass Poke-Power each turn. The power can't be used in Gardevoir is affected by a Special Condition. (Poke-POWER) | [2P] Psychic Lock (60) During your opponent's next turn, your opponent can't use any Poke-Powers on his or her Pokemon. | ||||
Gardevoir ![]() |
Power Keepers | 9 | Psychic | 100 | Stage 2 | P | 2 | Rare | Psy Shadow - Once during your turn (before your attack), you may search your deck for a P Energy card and attach it to 1 of your Pokemon. Put 2 damage counters on that Pokemon. Shuffle your deck afterward. This power can't be used if Gardevoir is affected by a Special Condition. (Poke-POWER) | [P] Energy Burst (10x) Does 10 damage times the total amount of Energy attached to Gardevoir and the Defending Pokemon. | ||||
Gardevoir (Delta Species) ![]() |
Delta Species | 6 | Metal Psychic | 100 | Stage 2 | P | 2 | Rare | Energy Jump - Once during your turn (before your attack), you may move an Energy card attached to 1 of your Pokemon to another of your Pokemon. This power can't be used if Gardevoir is affected by a Special Condition. (Poke-POWER) | [1M] Psychic Rage - Choose 1 of your opponent's Pokemon. This attack does 10 damage for each damage counter on Gardevoir to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | [2P] Black Magic (10+) Does 10 damage plus 20 more damage times the number of your opponent's Benched Pokemon. | |||
Gardevoir ![]() |
Emerald | 4 | Psychic | 100 | Stage 2 | P | 2 | Rare | Heal Dance - Once during your turn (before you attack), you may remove 2 damage counters from 1 of your Pokemon. You can't use more than 1 Heal Dance Poke-Power each turn. This power can't be used if Gardevoir is affected by a Special Condition. (Poke-POWER) | [1P] Psypunch (30) | [3P] Mind Shock (60) This attack's damage isn't affected by Weakness or Resistance. | |||
Gardevoir ![]() |
Ruby and Sapphire | 7 | Psychic | 100 | Stage 2 | P | 2 | Rare | Psy Shadow - Once during your turn (before your attack), you may search your deck for a P Energy card and attach it to 1 of your Pokemon. Put 2 damage counters on that Pokemon. Shuffle your deck afterward. This power can't be used if Gardevoir is affected by a Special Condition. (Poke-POWER) | [P] Energy Burst (10x) Does 10 damage times the total amount of Energy attached to Gardevoir and the Defending Pokemon. | ||||
| Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
Level Up - Gardevoir Lv.X Levels Up from Gardevoir
| Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
Gardevoir Lv.X ![]() |
Secret Wonders | 131 | Psychic | 130 | Level Up | Px2 | 2 | Ultra-Rare | Teleportation - Once during your turn (before your attack), choose 1 of your Active Pokemon or 1 of your Benched Pokemon and switch Gardevoir with that Pokemon. This power can't be used if Gardevoir is affected by a Special Condition. (Poke-POWER) | [PP] Bring Down - Choose 1 Pokemon (yours or your opponent's) with the fewest remaining HP (excluding Gardevoir) and that Pokemon is now Knocked Out. | ||||
| Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
Stage 2 - Gardevoir ex Evolves from Kirlia
| Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
Gardevoir ex (Delta Species) ![]() |
Dragon Frontiers | 93 | Fire | 150 | Stage 2 | P | 2 | Ultra-Rare | Imprison - Once during your turn (before your attack), if Gardevoir ex is your Active Pokemon, you may put an Imprison marker on 1 of your opponent's Pokemon. Any Pokemon that has any Imprison markers on it can't use any Poke-Powers or Poke-Bodies. This power can't be used if Gardevoir ex is affected by a Special Condition. (Poke-POWER) | [2R] Flame Ball (80) You may move a R Energy card attached to Gardevoir ex to 1 of your Benched Pokemon. | ||||
Gardevoir ex ![]() |
Sandstorm | 96 | Psychic | 150 | Stage 2 | GP | 2 | Ultra-Rare | [1P] Feedback - Count the number of cards in your opponent's hand. Put that many damage counters on the Defending Pokemon. | [3P] Psystorm (10x) Does 10 damage times the total amount of energy attached to all Pokemon in play. | ||||
| Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
Stage 2 - Gallade Evolves from Kirlia
| Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
Gallade ![]() |
Plasma Storm | 61 | Psychic | 140 | Stage 2 | Px2 | 2 | Rare | [2] Powerful Storm (20x) Does 20 times the amount of Energy attached to all of your Pokemon. | [2P] Swift Lunge (80) Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon. | ||||
Gallade ![]() |
OP Series 7 | 2 | Fighting | 130 | Stage 2 | P+30 | 2 | Rare | [1F] Sonic Blade - Put Damage counters on the Defending Pokemon until it is 50 HP away from being Knocked Out. If you do, your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon. | [2P] Psychic Cut (60+) You may choose as many of your face-down Prize cards as you like and put them face up. If you do, this attack does 60 damage plus 20 more damage for each Prize card you choose. (These cards remain face up for the rest of the game.) | ||||
Gallade ![]() |
Secret Wonders | 6 | Fighting | 130 | Stage 2 | P+30 | 2 | Rare | [1F] Sonic Blade - Put Damage counters on the Defending Pokemon until it is 50 HP away from being Knocked Out. If you do, your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon. | [2P] Psychic Cut (60+) You may choose as many of your face-down Prize cards as you like and put them face up. If you do, this attack does 60 damage plus 20 more damage for each Prize card you choose. (These cards remain face up for the rest of the game.) | ||||
| Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
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