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Basic - Ralts Evolves into Kirlia

Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Ralts 
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Plasma Storm  59  Psychic  60  Basic  Px2    Common    [1] Psy Bolt - Flip a coin. If heads, the Defending Pokemon is now Paralyzed.       
Ralts 
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Next Destinies  55  Psychic  60  Basic  Px2    Common    [P] Psyshot (10)  [2] Smack (20)     
Ralts 
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Platinum  89  Psychic  60  Basic  P+10    Common    [0] Future Sight - Look at the top 5 cards of either player's deck and put them back on top of that player's deck in any order.  [P] Hypnoblast (10) Flip a coin. If heads, the Defending Pokemon is now Asleep.     
Ralts 
View
OP Series 7  15  Psychic  60  Basic  P+10    Common    [1] Smack (10)  [P] Confuse Ray - Flip a coin. If heads, the Defending Pokemon is now Confused.     
Ralts 
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Secret Wonders  102  Psychic  60  Basic  P+10    Common    [1] Smack (10)  [P] Confuse Ray - Flip a coin. If heads, the Defending Pokemon is now Confused.     
Ralts 
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Power Keepers  59  Psychic  50  Basic    Common    [1] Slap (10)  [1P] Teleportation Burst (20) Switch Ralts with 1 of your Benched Pokemon.     
Ralts 
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Dragon Frontiers  60  Psychic  50  Basic    Common    [1] Hypnosis - The Defending Pokemon is now Asleep.  [P] Psychic Boom (10x) Does 10 damage times the amount of Energy attached to the Defending Pokemon.     
Ralts (Delta Species) 
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Dragon Frontiers  61  Fire  50  Basic    Common    [1] Calm Mind - Remove 2 damage counters from Ralts.  [1R] Will-o'-the-wisp (20)     
Ralts 
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Delta Species  81  Psychic  50  Basic    Common    [1] Collect - Draw a card.  [2] Quick Blow (10+) Flip a coin. If heads, this attack does 10 damage plus 20 more damage.     
Ralts 
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Emerald  61  Psychic  50  Basic    Common    [P] Hypnotic Ray (10) The Defending Pokemon is now Asleep.       
Ralts 
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Sandstorm  74  Psychic  50  Basic    Common    [1] Hypnosis - The Defending Pokemon is now Asleep.  [P] Psychic Boom (10x) Does 10 damage times the amount of each Energy attached to the Defending Pokemon.     
Ralts 
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Ruby and Sapphire  66  Psychic  50  Basic    Common    [P] Confuse Ray (10) Flip a coin. If heads, the Defending Pokemon is now Confused.       
Ralts 
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Ruby and Sapphire  67  Psychic  50  Basic    Common    [1] Headbutt (10)  [1P] Hypnoblast (20) The Defending Pokemon is now Asleep.     
Ralts 
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Ruby and Sapphire  68  Psychic  50  Basic    Common    [1] Pound (10)  [1P] Link Blast (40) If Ralts and the Defending Pokemon have a different amount of Energy attached to them, this attack's base damage is 10 instead of 40.     
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4


Stage 1 - Kirlia

Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Kirlia 
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Power Keepers  31  Psychic  70  Stage 1    Uncommon    [1] Hypnosis - The Defending Pokemon is now Asleep.  [1P] Dream Eater (50) If the Defending Pokemon is not Asleep, this attack does nothing.     
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4


Stage 2 - Gardevoir Evolves from Kirlia

Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Gardevoir 
View
Dark Explorers  109  Psychic  110  Stage 2  Px2    Ultra-Rare  Psychic Mirage - Each basic P Energy attached to your P Pokemon provides 2 Energy. You can't apply more than 1 Psychic Mirage Ability at a time. (Ability)  [2PP] Mind Shock (60) This attack's damage isn't affected by Weakness or Resistance.       
Gardevoir 
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Next Destinies  57  Psychic  110  Stage 2  Px2    Rare  Psychic Mirage - Each basic P Energy attached to your P Pokemon provides 2 Energy. You can't apply more than 1 Psychic Mirage Ability at a time. (Ability)  [2PP] Mind Shock (60) This attack's damage isn't affected by Weakness or Resistance.       
Gardevoir 
View
Platinum  8  Psychic  120  Stage 2  P+30    Rare  Psychic Connect - As often as you like during your turn (before your attack), you may move a P Energy attached to 1 of your Benched Pokemon to your Active Pokemon. This power can't be used if Gardevoir is affected by a Special Condition. (Poke-POWER)  [P] Energy Burst (20+) Does 20 damage plus 10 more damage for each Energy attached to Gardevoir and the Defending Pokemon.  [2P] Psychic Protection (60) Gardevoir has no Weakness during your opponent's next turn.     
Gardevoir 
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Secret Wonders  7  Psychic  110  Stage 2  P+30    Rare  Telepass - Once during your turn (before your attack), you may search your opponent's discard pile for a Supporter card and use the effect of that card as the effect of this power. (The Supporter card remains in your opponent's discard pile.) You can't use more than 1 Telepass Poke-Power each turn. The power can't be used in Gardevoir is affected by a Special Condition. (Poke-POWER)  [2P] Psychic Lock (60) During your opponent's next turn, your opponent can't use any Poke-Powers on his or her Pokemon.       
Gardevoir 
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Power Keepers  9  Psychic  100  Stage 2    Rare  Psy Shadow - Once during your turn (before your attack), you may search your deck for a P Energy card and attach it to 1 of your Pokemon. Put 2 damage counters on that Pokemon. Shuffle your deck afterward. This power can't be used if Gardevoir is affected by a Special Condition. (Poke-POWER)  [P] Energy Burst (10x) Does 10 damage times the total amount of Energy attached to Gardevoir and the Defending Pokemon.       
Gardevoir (Delta Species) 
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Delta Species  6  Metal Psychic  100  Stage 2    Rare  Energy Jump - Once during your turn (before your attack), you may move an Energy card attached to 1 of your Pokemon to another of your Pokemon. This power can't be used if Gardevoir is affected by a Special Condition. (Poke-POWER)  [1M] Psychic Rage - Choose 1 of your opponent's Pokemon. This attack does 10 damage for each damage counter on Gardevoir to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)  [2P] Black Magic (10+) Does 10 damage plus 20 more damage times the number of your opponent's Benched Pokemon.     
Gardevoir 
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Emerald  4  Psychic  100  Stage 2    Rare  Heal Dance - Once during your turn (before you attack), you may remove 2 damage counters from 1 of your Pokemon. You can't use more than 1 Heal Dance Poke-Power each turn. This power can't be used if Gardevoir is affected by a Special Condition. (Poke-POWER)  [1P] Psypunch (30)  [3P] Mind Shock (60) This attack's damage isn't affected by Weakness or Resistance.     
Gardevoir 
View
Ruby and Sapphire  7  Psychic  100  Stage 2    Rare  Psy Shadow - Once during your turn (before your attack), you may search your deck for a P Energy card and attach it to 1 of your Pokemon. Put 2 damage counters on that Pokemon. Shuffle your deck afterward. This power can't be used if Gardevoir is affected by a Special Condition. (Poke-POWER)  [P] Energy Burst (10x) Does 10 damage times the total amount of Energy attached to Gardevoir and the Defending Pokemon.       
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4


Level Up - Gardevoir Lv.X Levels Up from Gardevoir

Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Gardevoir Lv.X 
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Secret Wonders  131  Psychic  130  Level Up  Px2    Ultra-Rare  Teleportation - Once during your turn (before your attack), choose 1 of your Active Pokemon or 1 of your Benched Pokemon and switch Gardevoir with that Pokemon. This power can't be used if Gardevoir is affected by a Special Condition. (Poke-POWER)  [PP] Bring Down - Choose 1 Pokemon (yours or your opponent's) with the fewest remaining HP (excluding Gardevoir) and that Pokemon is now Knocked Out.       
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4


Stage 2 - Gardevoir ex Evolves from Kirlia

Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Gardevoir ex (Delta Species) 
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Dragon Frontiers  93  Fire  150  Stage 2    Ultra-Rare  Imprison - Once during your turn (before your attack), if Gardevoir ex is your Active Pokemon, you may put an Imprison marker on 1 of your opponent's Pokemon. Any Pokemon that has any Imprison markers on it can't use any Poke-Powers or Poke-Bodies. This power can't be used if Gardevoir ex is affected by a Special Condition. (Poke-POWER)  [2R] Flame Ball (80) You may move a R Energy card attached to Gardevoir ex to 1 of your Benched Pokemon.       
Gardevoir ex 
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Sandstorm  96  Psychic  150  Stage 2  GP    Ultra-Rare    [1P] Feedback - Count the number of cards in your opponent's hand. Put that many damage counters on the Defending Pokemon.  [3P] Psystorm (10x) Does 10 damage times the total amount of energy attached to all Pokemon in play.     
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4


Stage 2 - Gallade Evolves from Kirlia

Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Gallade 
View
Plasma Storm  61  Psychic  140  Stage 2  Px2    Rare    [2] Powerful Storm (20x) Does 20 times the amount of Energy attached to all of your Pokemon.  [2P] Swift Lunge (80) Your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon.     
Gallade 
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OP Series 7  2  Fighting  130  Stage 2  P+30    Rare    [1F] Sonic Blade - Put Damage counters on the Defending Pokemon until it is 50 HP away from being Knocked Out. If you do, your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon.  [2P] Psychic Cut (60+) You may choose as many of your face-down Prize cards as you like and put them face up. If you do, this attack does 60 damage plus 20 more damage for each Prize card you choose. (These cards remain face up for the rest of the game.)     
Gallade 
View
Secret Wonders  6  Fighting  130  Stage 2  P+30    Rare    [1F] Sonic Blade - Put Damage counters on the Defending Pokemon until it is 50 HP away from being Knocked Out. If you do, your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon.  [2P] Psychic Cut (60+) You may choose as many of your face-down Prize cards as you like and put them face up. If you do, this attack does 60 damage plus 20 more damage for each Prize card you choose. (These cards remain face up for the rest of the game.)     
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4

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