Basic - Chinchou Evolves into Lanturn

Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Chinchou 
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Primal Clash  57  Lightning   70  Basic  Fx2  M-20  Common    [1W] Wave Splash (20)       
Chinchou 
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Plasma Freeze  35  Lightning  70  Basic  Fx2    Common    [1L] Static Shock (20)       
Chinchou 
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Boundaries Crossed  55  Lightning  60  Basic  Fx2    Common    [1L] Electriuplt - This attack does 20 damage to 1 of your opponent's Pokemon. (Don't apply Weakness or Resistance for Benched Pokemon.)       
Chinchou 
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Unleashed  48  Lightning  60  Basic  Fx2    Common    [1] Ram (10)  [1G] Lightning Ball (20)     
Chinchou 
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Legends Awakened  87  Water  60  Basic  G+10    Common    [1] Supersonic - Flip a coin. If heads, the Defending Pokemon is now Confused.  [W] Wave Splash (10)     
Chinchou 
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Legends Awakened  88  Lightning  50  Basic  F+10    Common    [1] Razor Fin (10)  [1L] Aqua Spark (20+) If Chinchou has a W Energy attached to it, this attack does 20 damage plus 10 more damage.     
Chinchou 
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Power Keepers  49  Lightning  50  Basic    Common    [L] Positive Ion (10+) Flip a coin. If heads, this attack does 10 damage plus 10 more damage.  [2] Negative Ion (10) During your opponent's next turn, any damage done by attacks from the Defending Pokemon is reduced by 10 (before applying Weakness and Resistance).     
Chinchou 
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Legend Maker  50  Lightning  50  Basic    Common    [L] Random Spark - Choose 1 of your opponent's Pokemon. This attack does 10 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)  [1L] Lightning Ball (20)     
Chinchou 
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Unseen Forces  52  Lightning  50  Basic    Common    [1] Thunder Wave - Flip a coin. If the Defending Pokemon is now Paralyzed.  [L] Razor Fin (10)     
Chinchou 
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Hidden Legends  56  Lightning  50  Basic    Common    [1] Pound (10)  [1L] Spark (10) Choose 2 of your opponent's Benched Pokemon. This attack does 10 damage to each of those Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)     
Chinchou 
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Hidden Legends  57  Lightning  50  Basic    Common    [L] Random Spark - Choose 1 of your opponent's Pokemon. This attack does 10 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.)  [1L] Lightning Ball (20)     
Chinchou 
View
Aquapolis  70  Water  50  Basic    Common    [1] Float - Flip a coin. If heads, prevent all effects of attacks, including damage, done to Chinchou during your opponent's next turn.  [2] Headbutt (20)     
Chinchou 
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Aquapolis  71  Lightning  50  Basic    Common    [1] Jolt - Flip a coin. If heads, the Defending Pokemon is now Paralyzed.  [1L] Confuse Ray (10) Flip a coin. If heads, the Defending Pokemon is now Confused.     
Chinchou 
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Neo Revelation  42  Lightning  50  Basic    Common    [L] Positive Ion (10+) Flip a coin. If heads, this attack does 10 damage plus 10 more damage. If tails, this attack does 10 damage.  [W] Negative Ion (10) If the Defending Pokemon attacks Chinchou during your opponent's next turn, any damage done to Chinchou is reduced by 10 (before applying Weakness and Resistance). (Benching either Pokemon ends this effect.)     
Chinchou 
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Neo Genesis  55  Lightning  50  Basic    Common    [L] Supersonic - Flip a coin. If heads, the Defending Pokemon is now Confused.  [W] Flail (10x) Does 10 damage times the number of damage counters on Chinchou.     
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4


Stage 1 - Lanturn

Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Lanturn 
View
Primal Clash  58  Lightning   100  Stage 1  Fx2  M-20  Uncommon    [1W] Dive (40) Flip a coin. If heads, prevent all effects of attacks, including damage, done to this Pokemon during your opponent's next turn.  [2W] Take Down (80) This Pokemon does 20 damage to itself.     
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4

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