Stage 2 - Metagross

Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Metagross 
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Hidden Legends  11  Metal Psychic  100  Stage 2  Rare  Metal Juncture - As often as you like during your turn (before you attack), you may move a M Energy card attached to 1 of your Benched Pokemon to your Active Pokemon. This attack can't be used if Metagross is affected by a Special Condition. (Poke-POWER)  [1MP] Squared Attack (30x) Flip 4 coins. This attack does 30 damage times the number of heads.       
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4


Stage 1 - Metang Evolves into Metagross

Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Metang 
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Ancient Origins  48  Metal   90  Stage 1  Rx2  P-20  Uncommon    [1M] Metal Claw (30)  [1MM] Bullet Punch (50+) Flip 2 coins. This attack does 20 more damage for each heads.     
Metang 
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Plasma Freeze  51  Psychic  90  Stage 1  Px2    Uncommon    [P] Psy Bolt (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.  [2P] Psypunch (50)     
Metang 
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Undaunted  30  Metal  80  Stage 1  Rx2  P-20  Uncommon    [1M] Hammer In (30)  [2M] Double Smash (50x) Flip 2 coins. This attack does 50 damage times the number of heads.     
Metang 
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Unleashed  33  Psychic  80  Stage 1  Px2    Uncommon    [P] Energy Crane - Search your discard pile for up to 2 P Energy cards and attach them to your Pokemon in any way you like.  [2P] Psypunch (50)     
Metang 
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Supreme Victors  69  Metal  80  Stage 1  R+20  P-20  Uncommon  Metallic Lift - If Metang has any M Energy attached to it, the Retreat Cost for Metang is 0. (Poke-BODY)  [2M] Psychic (40) Does 40 damage plus 10 more damage for each Energy attached to the Defending Pokemon.       
Metang 
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Legends Awakened  64  Metal  80  Stage 1  R+20  P-20  Uncommon    [2] Agility (20) Flip a coin. If heads, prevent all effects of an attack, including damage, done to Metang during your opponent's next turn.  [2M] Metal Claw (50)     
Metang 
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Legends Awakened  65  Metal  80  Stage 1  R+20  P-20  Uncommon    [1M] Psyshock (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.  [2M] Bullet Punch (40+) Flip 2 coins. This attack does 40 damage plus 20 more damage for each heads.     
Metang 
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Power Keepers  35  Metal  80  Stage 1  Uncommon  Clear Body - Metang can't be affected by any Special Conditions. (Poke-BODY)  [1M] Extra Comet Punch (30+) During your next turn, Extra Comet Punch does 30 more damage.       
Metang 
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EX Trainer Kit 2 (Red)  5  Psychic  80  Stage 1    Common    [1P] Psychic Boom (10+) Does 10 damage plus 10 more damage for each Energy attached to the Defending Pokemon.  [2P] Quick Blow (40+) Flip a coin. If heads, this attack does 40 damage plus 20 more damage.     
Metang (Delta Species) 
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Delta Species  49  Lightning  80  Stage 1  Uncommon    [2] Sharp Claws (20+) Flip a coin. If heads, this attack does 20 damage plus 10 more damage.  [2L] Magnetic Blast (50)     
Metang 
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Deoxys  40  Psychic  80  Stage 1    Uncommon    [1P] Psychic Boom (10+) Does 10 damage plus 10 more damage for each Energy attached to the Defending Pokemon.  [2P] Quick Blow (40+) Flip a coin. If heads, this attack does 40 damage plus 20 more damage.     
Metang 
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Hidden Legends  21  Metal  80  Stage 1  Rare    [1] Metal Load - Search your discard pile for a M Energy card and attach it to Metang.  [1M] Metal Claw (30)     
Metang 
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Hidden Legends  43  Psychic  80  Stage 1    Uncommon    [2] Psyshock (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed.  [2P] Metal Ball - Put 5 damage counters on the Defending Pokemon.     
Metang 
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Hidden Legends  44  Metal  70  Stage 1  Uncommon  Levitate - If Metang has any Energy attached to it, Metang's Retreat Cost is 0. (Poke-BODY)  [2] Tackle (20)       
Metang 
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Nintendo Promos  23  Metal  80  Stage 1  Promo    [1] Metal Load - Search your discard pile for a M Energy card and attach it to Metang.  [1M] Metal Claw (30)     
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4


Basic - Beldum Evolves into Metang

Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4
Beldum 
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Ancient Origins  47  Metal   60  Basic  Rx2  P-20  Common    [M] Ram (10)  [2M] Spinning Attack (30)     
Beldum 
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Plasma Freeze  50  Psychic  60  Basic  Px2    Common    [1] Calculate - Look at the top 4 cards of your deck and put them back on top of your deck in any order.  [1P] Psypunch (20)     
Beldum 
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Undaunted  43  Metal  50  Basic  Rx2  P-20  Common    [M] Lunge Out (10)  [1MM] Single Smash (50) Flip a coin. If tails, this attack does nothing.     
Beldum 
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Unleashed  44  Psychic  60  Basic  Px2    Common    [P] Reaction (10) You may switch Beldum with 1 of your Benched Pokemon.       
Beldum 
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Supreme Victors  90  Metal  50  Basic  R+10  P-20  Common    [1] Pit Search - Search your deck for a Stadium card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.  [M] Ram (10)     
Beldum 
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Legends Awakened  83  Metal  50  Basic  R+10  P-20  Common  Metal Chain - Once during your turn (before your attack), when you attach a M Energy card from your hand to Beldum (excluding effects of attacks or Poke-Powers), you may search your deck for Beldum and put it onto your Bench. Shuffle your deck afterward. This power can't be used if Beldum is affected by a Special Condition. (Poke-POWER)  [1M] Take Down (30) Beldum does 10 damage to itself.       
Beldum 
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Legends Awakened  84  Metal  50  Basic  R+10  P-20  Common    [1] Allure - Draw a card.  [1M] Tackle (20)     
Beldum 
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Power Keepers  45  Metal  50  Basic  Common    [M] Magnetic Lines (10) Flip a coin. If heads, move a basic Energy card from the Defending Pokemon to another of your opponent's Pokemon. (Ignore this effect if your opponent has only 1 Pokemon.)       
Beldum 
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EX Trainer Kit 2 (Red)  1  Psychic  50  Basic    Common    [1] Call for Family - Search your deck for a Basic Pokemon and put it onto your Bench. Shuffle your deck afterward.  [P] Metal Ball - Put 1 damage counter on the Defending Pokemon.     
Beldum (Delta Species) 
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Delta Species  59  Lightning  50  Basic  Common  Conductive Body - As long as Beldum is your Active Pokemon, you pay 1 less to retreat Beldum for each Beldum on your Bench. (Poke-BODY)  [1L] Take Down (30) Beldum does 10 damage to itself.       
Beldum 
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Deoxys  55  Psychic  50  Basic    Common    [2] Flip Over (30) Beldum does 10 damage to itself, and don't apply Weakness and Resistance to this damage.       
Beldum 
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Hidden Legends  28  Metal  50  Basic  Uncommon  Levitate - If Beldum has any Energy attached to it, Beldum's Retreat Cost is 0. (Poke-BODY)  [1] Tackle (10)       
Beldum 
View
Hidden Legends  29  Metal  50  Basic  Uncommon  Magnetic Call - Once during your turn (before you attack), you may flip a coin. If heads, search your deck for a M Basic Pokemon and put it onto your Bench. Shuffle your deck afterward. This power can't be used if Beldum is affected by a Special Condition. (Poke-POWER)  [1M] Metal Charge (30) Put 1 damage counter on Beldum.       
Beldum 
View
Hidden Legends  54  Psychic  50  Basic    Common    [1] Call for Family - Search your deck for a Basic Pokemon and put it onto your Bench. Shuffle your deck afterward.  [P] Metal Ball - Put 1 damage counter on the Defending Pokemon.     
Beldum 
View
Nintendo Promos  22  Metal  50  Basic  Promo  Magnetic Call - Once during your turn (before you attack), you may flip a coin. If heads, search your deck for a M Basic Pokemon and put it onto your Bench. Shuffle your deck afterward. This power can't be used if Beldum is affected by a Special Condition. (Poke-POWER)  [1M] Metal Charge (30) Put 1 damage counter on Beldum.       
Name Set Name Number Type HP Stage Weakness Resistance Retreat Cost Rarity Pokemon Power Attack 1 Attack 2 Attack 3 Attack 4

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