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| Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
Aipom ![]() |
Neo Genesis | 26 | Colorless | 40 | Basic | F | P | 0 | Uncommon | [1] Pilfer - Shuffle Aipom and all cards attached to it into your deck. Flip a coin. If heads, shuffle a card from your discard pile into your deck. | [1] Tail Rap (10x) Flip 2 coins. This attack does 10 damage times the number of heads. | |||
Ampharos ![]() |
Neo Genesis | 1 | Lightning | 80 | Stage 2 | F | 2 | Rare | [LLL] Gigaspark (40) Flip a coin. If heads, the Defending Pokemon is now Paralyzed and this attack does 10 damage to each of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | |||||
Arcade Game ![]() |
Neo Genesis | 83 | Trainer | Goldenrod Game Corner | Rare | Shuffle your deck, then reveal the top 3 cards of it. If at least 2 of those cards share the same name, put all of the ones with that name into your hand and shuffle the rest into your deck. If none of them do, shuffle all 3 into your deck. | ||||||||
Ariados ![]() |
Neo Genesis | 27 | Grass | 60 | Stage 1 | R | 1 | Uncommon | [G] Spider Web - Flip a coin. If heads, the Defending Pokemon can't retreat. (Benching or evolving that Pokemon ends this effect.) | [GGG] Poison Bite (20) If this attack damages the Defending Pokemon, the Defending Pokemon is now Poisoned and you remove a number of damage counters from Ariados equal to half that damage (rounded up to the nearest 10). If Ariados has fewer damage counters than that, remove all of them. | ||||
Azumarill ![]() |
Neo Genesis | 2 | Water | 70 | Stage 1 | L | 1 | Rare | [2] Tackle (20) | [WWW] Bubble Shower (30) Flip a coin. If heads, the Defending Pokemon is now Paralyzed and this attack does 10 damage to each of your opponent's Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | ||||
Bayleef ![]() |
Neo Genesis | 28 | Grass | 70 | Stage 1 | R | 0 | Uncommon | [1G] Poisonpowder (20) Flip a coin. If heads, the Defending Pokemon is now Poisoned. | [1GG] Pollen Shield (30) During your opponent's next turn, Bayleef can't become Asleep, Confused, Paralyzed, or Poisoned. (All other effects of attacks, Pokemon Powers, and Trainer cards still happen.) | ||||
Bayleef ![]() |
Neo Genesis | 29 | Grass | 80 | Stage 1 | R | 2 | Uncommon | [G] Sweet Scent - Flip a coin. If heads and if any of your Pokemon have any damage counters on them, then remove 2 damage counters from 1 of them (or 1 if it only has 1). If tails and if any of your opponent's Pokemon have any damage counters on them, choose 1 of them and remove 2 damage counters from it (or 1 if it only has 1). | [GGG] Double Razor Leaf (40x) Flip 2 coins. This attack does 40 damage times the number of heads. | ||||
Bellossom ![]() |
Neo Genesis | 3 | Grass | 70 | Stage 2 | R | 2 | Rare | [G] Sweet Nectar - Flip a coin. If heads, remove all damage counters from 1 of your Pokemon. | [1GG] Flower Dance (30x) Does 30 damage times the number of cards with Bellossom in their names that you have in play (including this one). | ||||
Berry ![]() |
Neo Genesis | 99 | Trainer | Tool | Common | Attach Berry to 1 of your Pokemon that doesn't have a Pokemon Tool attached to it. | Attach Berry to 1 of your Pokemon that doesn't have a Pokemon Tool attached to it. At any time between turns, if there are at least 2 damage counters on the Pokemon Berry is attached to, you may remove 2 of them and discard Berry. At the start of each turn, if there are at least 2 damage counters on the Pokemon Berry is attached to, remove 2 of them and discard Berry. | |||||||
Bill's Teleporter ![]() |
Neo Genesis | 91 | Trainer | Trainer | Uncommon | Flip a coin. If heads, draw 4 cards. | ||||||||
Card-Flip Game ![]() |
Neo Genesis | 92 | Trainer | Goldenrod Game Corner | Uncommon | Choose 1 of your opponent's face-down Prizes. Guess whether it is an Energy card, a Trainer card, or a Pokemon (Basic or Evolution) card. Flip the card face up (and leave it face up). If you guessed right, draw 2 cards. | ||||||||
Chikorita ![]() |
Neo Genesis | 53 | Grass | 40 | Basic | R | 1 | Common | [1] Tackle (10) | [G] Deflector - During your opponent's next turn, whenever Chikorita takes damage, divide that damage in half (rounded down to the nearest 10). (Any other effects still happen.) | ||||
Chikorita ![]() |
Neo Genesis | 54 | Grass | 50 | Basic | R | 1 | Common | [1] Growl - If the Defending Pokemon attacks Chikorita during your opponent's next turn, any damage done to Chikorita is reduced by 10 (before applying Weakness and Resistance). (Benching or evolving either Pokemon ends this effect.) | [1G] Razor Leaf (20) | ||||
Chinchou ![]() |
Neo Genesis | 55 | Lightning | 50 | Basic | F | 1 | Common | [L] Supersonic - Flip a coin. If heads, the Defending Pokemon is now Confused. | [W] Flail (10x) Does 10 damage times the number of damage counters on Chinchou. | ||||
Clefairy ![]() |
Neo Genesis | 30 | Colorless | 50 | Basic | F | P | 1 | Uncommon | [2] Doubleslap (10x) Flip 2 coins. This attack does 10 damage times the number of heads. | [3] Squaredance - Flip a number of coins equal to the total number of Pokemon in play. For each heads, you may search your deck for a basic Energy card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. | |||
Cleffa ![]() |
Neo Genesis | 20 | Colorless | 30 | Baby | 0 | Rare | [1] Eeeeeeek - Shuffle your hand into your deck, then draw 7 cards. | ||||||
Croconaw ![]() |
Neo Genesis | 31 | Water | 70 | Stage 1 | G | 2 | Uncommon | [1] Screech - Until the end of your next turn, if an attack damages the Defending Pokemon (after applying Weakness and Resistance), that attack does 20 more damage to the Defending Pokemon. | [1WW] Jaw Clamp (30) Until the end of your opponent's next turn, as long as Croconaw is your Active Pokemon, the Defending Pokemon can't retreat, and if the effect of an attack, Pokemon Power, or Trainer card would change that player's Active Pokemon, that part of the effect does nothing. | ||||
Croconaw ![]() |
Neo Genesis | 32 | Water | 80 | Stage 1 | G | 2 | Uncommon | [2] Tackle (20) | [1WW] Sweep Away (50) Discard the top 3 cards from your deck. | ||||
Cyndaquil ![]() |
Neo Genesis | 56 | Fire | 40 | Basic | W | 1 | Common | [1] Leer - Flip a coin. If heads, the Defending Pokemon can't attack Cyndaquil during your opponent's next turn. (Benching or evolving either Pokemon ends this effect.) | [1R] Swift (20) This attack's damage isn't affected by Weakness, Resistance, Pokemon Powers, or any other effects on the Defending Pokemon. | ||||
Cyndaquil ![]() |
Neo Genesis | 57 | Fire | 50 | Basic | W | 1 | Common | [R] Fireworks (20) Flip a coin. If tails, discard 1 Energy card attached to Cyndaquil. | [2] Quick Attack (10+) Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 10 damage. | ||||
Darkness Energy (Special) (Major text change. Requires reference.) ![]() |
Neo Genesis | 104 | Energy | Special Energy | Rare | If the Pokemon Darkness Energy is attached to damages the Defending Pokemon (after applying Weakness and Resistance), the attack does 10 more damage to the Defending Pokemon. At the end of every turn, put 1 damage counter on the Pokemon Darkness Energy is attached to, unless it's D or has Dark in its name. Darkness Energy provides D Energy. (Doesn't count as a basic Energy card.) | ||||||||
Donphan ![]() |
Neo Genesis | 21 | Fighting | 70 | Stage 1 | G | L | 3 | Rare | [F] Flail (10x) Does 10 damage times the number of damage counters on Donphan. | [FFF] Rapid Spin (50) If your opponent has any Benched Pokemon, he or she chooses 1 of them and switches it with his or her Active Pokemon, then, if you have any Benched Pokemon, you switch 1 of them with your Active Pokemon. (Do the damage before switching the Pokemon.) | |||
Double Gust ![]() |
Neo Genesis | 100 | Trainer | Trainer | Common | If you have any Benched Pokemon, your opponent chooses 1 of them and switches it with your Active Pokemon. Then, if your opponent has any Benched Pokemon, choose 1 of them and switch it with his or her Active Pokemon. | ||||||||
Ecogym ![]() |
Neo Genesis | 84 | Trainer | Stadium | Rare | This card stays in play when you play it. Discard this card if another Stadium card comes into play. | Whenever an attack, Pokemon Power, or Trainer card discards another player's non-Colorless Energy card from a Pokemon, return that Energy card to its owner's hand. (Energy cards that are discarded when that Pokemon is Knocked Out don't count.) | |||||||
Electabuzz ![]() |
Neo Genesis | 33 | Lightning | 70 | Basic | F | 1 | Uncommon | [2] Punch (20) | [LLL] Swift (30) This attack's damage isn't affected by Weakness, Resistance, Pokemon Powers, or any other effects on the Defending Pokemon. | ||||
Elekid ![]() |
Neo Genesis | 22 | Lightning | 30 | Baby | 0 | Rare | Playful Punch - Once during your turn (before your attack), you may flip a coin. If heads, do 20 damage to your opponent's Active Pokemon. (Apply Weakness and Resistance.) Either way, this ends your turn. This power can't be used if Elekid is Asleep, Confused, or Paralyzed. | ||||||
Energy Charge ![]() |
Neo Genesis | 85 | Trainer | Trainer | Rare | Flip a coin. If heads, shuffle up to 2 Energy cards from your discard pile into your deck. | ||||||||
Feraligatr ![]() |
Neo Genesis | 4 | Water | 100 | Stage 2 | G | 3 | Rare | Berserk - When you play Feraligatr from your hand, flip a coin. If heads, discard the top 5 cards from your opponent's deck. If tails, discard the top 5 cards from your deck. | [WWWW] Chomp (50+) Flip a number of coins equal to the number of damage counters on Feraligatr. This attack does 50 damage plus 10 more damage for each heads. | ||||
Feraligatr ![]() |
Neo Genesis | 5 | Water | 120 | Stage 2 | G | 3 | Rare | Downpour - As often as you like during your turn (before your attack), you may discard a W Energy card from your hand. This power can't be used if Feraligatr is Asleep, Confused, or Paralyzed. | [WWW] Riptide (10+) Does 10 damage plus 10 damage times the number of W Energy cards in your discard pile. Then, shuffle all W Energy cards from your discard pile into your deck. | ||||
Fighting Energy ![]() |
Neo Genesis | 106 | Energy | Energy | Common | |||||||||
Fire Energy ![]() |
Neo Genesis | 107 | Energy | Energy | Common | |||||||||
Flaaffy ![]() |
Neo Genesis | 34 | Lightning | 60 | Stage 1 | F | 1 | Uncommon | [L] Discharge (30x) Discard all L Energy cards attached to Flaaffy in order to use this attack. Flip a number of coins equal to the number of L Energy cards you discarded. This attack does 30 damage times the number of heads. | [LL] Electric Current (20) Take 1 L Energy card attached to Flaaffy and attach it to 1 of your Benched Pokemon. If you have no Benched Pokemon, discard that Energy card. | ||||
Focus Band ![]() |
Neo Genesis | 86 | Trainer | Tool | Rare | Attach Focus Band to 1 of your Pokemon that doesn't have a Pokemon tool attached to it. | Attach Focus Band to 1 of your Pokemon that doesn't have a Pokemon tool attached to it. If the Pokemon Focus Band is attached to would be Knocked Out by your opponent's attack, flip a coin. If heads, that Pokemon is not Knocked Out and its remaining HP become 10 instead. Then, discard Focus Band. | |||||||
Furret ![]() |
Neo Genesis | 35 | Colorless | 60 | Stage 1 | F | P | 1 | Uncommon | [2] Quick Attack (20+) Flip a coin. If heads, this attack does 20 damage plus 10 more damage; if tails, this attack does 20 damage. | [3] Slam (30x) Flip 2 coins. This attack does 30 damage times the number of heads. | |||
Girafarig ![]() |
Neo Genesis | 58 | Psychic | 60 | Basic | 0 | Common | [2] Agility (10) Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Girafarig. | [PP] Psybeam (20) Flip a coin. If heads, the Defending Pokemon is now Confused. | |||||
Gligar ![]() |
Neo Genesis | 59 | Fighting | 60 | Basic | G | F | 0 | Common | [F] Poison Sting (10) Flip a coin. If heads, the Defending Pokemon is now Poisoned. | [2] Slash (20) | |||
Gloom ![]() |
Neo Genesis | 36 | Grass | 60 | Stage 1 | R | 1 | Uncommon | [1G] Strange Powder (20) Flip a coin. If heads, the Defending Pokemon is now Confused; if tails, the Defending Pokemon is now Asleep. | [1GG] Sticky Nectar (20+) Flip a coin. If heads, this attack does 20 damage plus 10 more damage and, until the end of your opponent's next turn, as long as Gloom is your Active Pokemon, the Defending Pokemon can't retreat, and if the effect of an attack, Pokemon Power, or Trainer card would change that player's Active Pokemon, that part of the effect does nothing. If tails, this attack does 20 damage. | ||||
Gold Berry ![]() |
Neo Genesis | 93 | Trainer | Tool | Uncommon | Attach Gold Berry to 1 of your Pokemon that doesn't have a Pokemon Tool attached to it. | Attach Gold Berry to 1 of your Pokemon that doesn't have a Pokemon Tool attached to it. At any time between turns, if there are at least 4 damage counters on the Pokemon Gold Berry is attached to, you may remove 4 of them and discard Gold Berry. At the start of each turn, if there are at least 4 damage counters on the Pokemon Gold Berry is attached to, remove 4 of them and discard Gold Berry. | |||||||
Granbull ![]() |
Neo Genesis | 37 | Colorless | 70 | Stage 1 | F | P | 2 | Uncommon | [2] Tackle (20) | [3] Raging Charge (10+) This attack does 10 damage plus 10 damage for each damage counter on Granbull. Then, Granbull does 20 damage to itself. | |||
Grass Energy ![]() |
Neo Genesis | 108 | Energy | Energy | Common | |||||||||
Heracross ![]() |
Neo Genesis | 6 | Grass | 60 | Basic | R | 2 | Rare | Final Blow - If Heracross's remaining HP are 20 or less, you may make its Megahorn attack's base damage 120 instead of 60. This power can't be used if Heracross is Asleep, Confused, or Paralyzed. | [GGG] Megahorn (60) Flip a coin. If tails, this attack does nothing. | ||||
Hoothoot ![]() |
Neo Genesis | 60 | Colorless | 50 | Basic | L | F | 1 | Common | [1] Hypnosis - The Defending Pokemon is now Asleep. | [2] Peck (20) | |||
Hoppip ![]() |
Neo Genesis | 61 | Grass | 50 | Basic | R | F | 0 | Common | [1] Hop (10) | [G] Sprout - Search your deck for a Basic Pokemon named Hoppip and put it onto your Bench. Shuffle your deck afterward. (You can't use this attack if your Bench is full.) | |||
Horsea ![]() |
Neo Genesis | 62 | Water | 50 | Basic | L | 0 | Common | [WW] Fin Slap (20+) If an attack damaged Horsea during your opponent's last turn, this attack does 20 damage plus 10 more damage. If not, this attack does 20 damage. | |||||
Jumpluff ![]() |
Neo Genesis | 7 | Grass | 70 | Stage 2 | R | F | 0 | Rare | [G] Sleep Powder (20) The Defending Pokemon is now Asleep. | [G] Leech Seed (20) If this attack damages the Defending Pokemon (after applying Weakness and Resistance), remove 1 damage counter from Jumpluff, if it has any. | |||
Kingdra ![]() |
Neo Genesis | 8 | Water | 90 | Stage 2 | 2 | Rare | [1WW] Agility (30) Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Kingdra. | [WWWW] Dragon Tornado (50) If this attack doesn't Knock Out the Defending Pokemon, and if there are any Pokemon on your opponent's Bench, choose 1 of them and switch it with the Defending Pokemon. | |||||
Lanturn ![]() |
Neo Genesis | 38 | Lightning | 70 | Stage 1 | F | 2 | Uncommon | Hydroelectric Power - You may make Floodlight do 10 more damage for each W Energy attached to Lanturn but not used to pay for Floodlight's Energy cost. This power can't be used if Lanturn is Asleep, Confused, or Paralyzed. | [LL] Floodlight (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | ||||
Ledian ![]() |
Neo Genesis | 39 | Grass | 60 | Stage 1 | R | F | 0 | Uncommon | [GG] Baton Pass (30) If you have any G Pokemon on your Bench, remove all G Energy cards from Ledian and attach them to 1 of those Pokemon, then switch Ledian with that Pokemon. | ||||
Ledyba ![]() |
Neo Genesis | 63 | Grass | 40 | Basic | R | F | 0 | Common | [G] Supersonic - Flip a coin. If heads, the Defending Pokemon is now Confused. | [GG] Comet Punch (10x) Flip 4 coins. This attack does 10 damage times the number of heads. | |||
Lightning Energy ![]() |
Neo Genesis | 109 | Energy | Energy | Common | |||||||||
Lugia ![]() |
Neo Genesis | 9 | Colorless | 90 | Basic | P | F | 2 | Rare | [LRW] Elemental Blast (90) Discard a R Energy card, a W Energy card, and a L Energy card attached to Lugia in order to use this attack. | ||||
Magby ![]() |
Neo Genesis | 23 | Fire | 30 | Baby | 0 | Rare | [1] Sputter (10) All Pokemon Powers stop working until the end of your next turn. | ||||||
Magmar ![]() |
Neo Genesis | 40 | Fire | 70 | Basic | W | 2 | Uncommon | [2] Tail Slap (20) | [1RR] Magma Punch (40) | ||||
Mantine ![]() |
Neo Genesis | 64 | Water | 60 | Basic | L | F | 1 | Common | [WW] Undulate (20) Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Mantine. | ||||
Mareep ![]() |
Neo Genesis | 65 | Lightning | 40 | Basic | F | 1 | Common | [L] Static Electricity - For each Mareep in play, you may search your deck for a L Energy card and attach it to Mareep. Shuffle your deck afterward. | [LL] Thundershock (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | ||||
Marill ![]() |
Neo Genesis | 66 | Water | 40 | Basic | L | 1 | Common | [1] Defense Curl - Flip a coin. If heads, prevent all damage done to Marill during your opponent's next turn. (Any other effects of attacks still happen.) | [WW] Bubble Bomb (30) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. If tails, Marill does 10 damage to itself. | ||||
Mary ![]() |
Neo Genesis | 87 | Trainer | Trainer | Rare | Draw 2 cards. Then, shuffle 2 cards from your hand into your deck. | ||||||||
Meganium ![]() |
Neo Genesis | 10 | Grass | 100 | Stage 2 | R | 3 | Rare | Herbal Scent - When you play Meganium from your hand, you may flip a coin. If heads, remove all damage counters from all G Pokemon in play. | [2GG] Body Slam (40) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | ||||
Meganium ![]() |
Neo Genesis | 11 | Grass | 100 | Stage 2 | R | 3 | Rare | Wild Growth - As long as Meganium is in play, each G Energy card attached to your G Pokemon instead provides GG. This power stops working while Meganium is Asleep, Confused, or Paralyzed. | [GGGG] Soothing Scent (40) The Defending Pokemon is now Asleep. | ||||
Metal Energy (Special) (Major text change. Requires reference.) ![]() |
Neo Genesis | 19 | Energy | Special Energy | Rare | Damage done to the Pokemon Metal Energy is attached to is reduced by 10 (after applying Weakness and Resistance). If the Pokemon Metal Energy is attached to isn't M, whenever it damages a Pokemon, reduce that damage by 10 (before applying Weakness and Resistance). Metal Energy provides M Energy. (Doesn't count as a basic Energy card.) | ||||||||
Miltank ![]() |
Neo Genesis | 41 | Colorless | 70 | Basic | F | P | 2 | Uncommon | [1] Milk Drink - Flip 2 coins. Remove 2 damage counters times the number of heads from Miltank. If it has fewer damage counters than that, remove all of them. | [3] Body Slam (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | |||
Miracle Berry ![]() |
Neo Genesis | 94 | Trainer | Tool | Uncommon | Attach Miracle Berry to 1 of your Pokemon that doesn't have a Pokemon Tool attached to it. | Attach Miracle Berry to 1 of your Pokemon that doesn't have a Pokemon Tool attached to it. At any time between turns, if the Pokemon Miracle Berry is attached to is Asleep, Confused, Paralyzed, or Poisoned, you may remove all of those effects from that Pokemon and discard Miracle Berry. At the start of each turn, if the Pokemon Miracle Berry is attached to is Asleep, Confused, Paralyzed, or Poisoned, remove all of those effects from that Pokemon and discard Miracle Berry. | |||||||
Moo-Moo Milk ![]() |
Neo Genesis | 101 | Trainer | Trainer | Common | Choose 1 of your Pokemon. Flip 2 coins. Remove 2 damage counters times the number of heads from that Pokemon. If the Pokemon has fewer damage counters than that, remove all of them. | ||||||||
Murkrow ![]() |
Neo Genesis | 24 | Darkness | 50 | Basic | P | 0 | Rare | [D] Mean Look - The Defending Pokemon can't retreat as long as Murkrow remains your Active Pokemon. (Benching or evolving either Pokemon ends this effect.) | [1D] Feint Attack - Choose 1 of your opponent's Pokemon. This attack does 20 damage to that Pokemon. This attack's damage isn't affected by Weakness, Resistance, Pokemon Powers, or any other effects on the Defending Pokemon. | ||||
Natu ![]() |
Neo Genesis | 67 | Psychic | 30 | Basic | P | F | 0 | Common | [1] Peck (10) | [PP] Telekinesis - Choose 1 of your opponent's Pokemon. This attack does 20 damage to that Pokemon. Don't apply Weakness and Resistance for this attack. (Any other effects that would happen after applying Weakness and Resistance still happen.) | |||
New Pokedex ![]() |
Neo Genesis | 95 | Trainer | Trainer | Uncommon | Shuffle your deck. Then, look at up to 5 cards from the top of your deck and rearrange them as you like. | ||||||||
Noctowl ![]() |
Neo Genesis | 42 | Colorless | 60 | Stage 1 | L | F | 0 | Uncommon | Glaring Gaze - Once during your turn (before your attack), you may flip a coin. If heads, look at your opponent's hand. If your opponent has any Trainer cards there, choose 1 of them. Your opponent shuffles that card into his or her deck. This power can't be used if Noctowl is Asleep, Confused, or Paralyzed. | [3] Wing Attack (30) | |||
Oddish ![]() |
Neo Genesis | 68 | Grass | 40 | Basic | R | 1 | Common | [1] Hide - Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Oddish. | [GG] Absorb (20) Remove a number of damage counters from Oddish equal to half the damage done to the Defending Pokemon (after applying Weakness and Resistance) (rounded up to the nearest 10). If Oddish has fewer damage counters than that, remove all of them. | ||||
Onix ![]() |
Neo Genesis | 69 | Fighting | 60 | Basic | G | 2 | Common | [1] Screech - Until the end of your next turn, if an attack damages the Defending Pokemon (after applying Weakness and Resistance), that attack does 20 more damage to the Defending Pokemon. | [FF] Rage (10+) Does 10 damage plus 10 more damage for each damage counter on Onix. | ||||
Phanpy ![]() |
Neo Genesis | 43 | Fighting | 40 | Basic | G | L | 1 | Uncommon | [1] Tackle (10) | [F] Endure - Flip a coin. If heads, then if, during your opponent's next turn, Phanpy would be Knocked Out by an attack, Phanpy isn't Knocked Out and its remaining HP become 10 instead. | |||
Pichu ![]() |
Neo Genesis | 12 | Lightning | 30 | Baby | 0 | Rare | [1] Zzzap - Does 20 damage to each Pokemon in play that has a Pokemon Power. Don't apply Weakness and Resistance. | ||||||
Pikachu ![]() |
Neo Genesis | 70 | Lightning | 50 | Basic | F | 1 | Common | [1] Quick Attack (10+) Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 10 damage. | [1LL] Agility (20) Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Pikachu. | ||||
Piloswine ![]() |
Neo Genesis | 44 | Water | 80 | Stage 1 | G | L | 3 | Uncommon | [WW] Freeze (10) Flip a coin. If heads, the Defending Pokemon can't attack. (Benching or evolving the Defending Pokemon ends this effect.) | [WWW] Blizzard (30) Flip a coin. If heads, this attack does 10 damage to each of your opponent's Benched Pokemon. If tails, this attack does 10 damage to each of your own Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | |||
PokeGear ![]() |
Neo Genesis | 88 | Trainer | Trainer | Rare | Look at the top 7 cards of your deck. If any of them are Trainer cards, you may show 1 of them to your opponent and put it into your hand. Shuffle your deck afterward. You can't play any more Trainer cards this turn. | ||||||||
Pokemon March ![]() |
Neo Genesis | 102 | Trainer | Trainer | Common | Your opponent may search his or her deck for 1 Basic Pokemon card and put it onto his or her Bench. Then, you may search your deck for 1 Basic Pokemon card and put it onto your Bench. Then, each player shuffles his or her deck. (A player can't do any of this if his or her Bench is full.) | ||||||||
Professor Elm ![]() |
Neo Genesis | 96 | Trainer | Trainer | Uncommon | Shuffle your hand into your deck. Then, draw 7 cards. You can't play any more Trainer cards this turn. | ||||||||
Psychic Energy ![]() |
Neo Genesis | 110 | Energy | Energy | Common | |||||||||
Quagsire ![]() |
Neo Genesis | 45 | Water | 70 | Stage 1 | G | L | 2 | Uncommon | [WW] Surf (30) | [2FF] Earthquake (60) Does 10 damage to each of your own Benched Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | |||
Quilava ![]() |
Neo Genesis | 46 | Fire | 60 | Stage 1 | W | 1 | Uncommon | [1R] Ember (30) Discard 1 R Energy card attached to Quilava in order to use this attack. | [RR] Fire Wind (20) If your opponent has any Benched Pokemon, choose 1 of them. Flip 2 coins. For each heads, this attack does 10 damage to that Pokemon. (Don't apply Weakness and Resistance.) | ||||
Quilava ![]() |
Neo Genesis | 47 | Fire | 70 | Stage 1 | W | 1 | Uncommon | [RR] Smokescreen (20) If the Defending Pokemon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. | [RRR] Char (30) If the Defending Pokemon doesn't have a Char counter on it, flip a coin. If heads, put a Char counter on it. A Char counter requires your opponent to flip a coin after every turn. If tails, put 2 damage counters on the Pokemon with that Char counter. (Char counters stay on the Pokemon as long as it's in play.) | ||||
Recycle Energy ![]() |
Neo Genesis | 105 | Energy | Special Energy | Rare | Recycle Energy provides 1 Colorless Energy. (Doesn't count as a basic Energy card.) If this card is put into your discard pile from play, return it to your hand. | ||||||||
Seadra ![]() |
Neo Genesis | 48 | Water | 70 | Stage 1 | L | 1 | Uncommon | [W] Bubble (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [WW] Mud Splash (30) If your opponent has any Benched Pokemon, choose 1 of them and flip a coin. If heads, this attack does 10 damage to that Pokemon. (Don't apply Weakness and Resistance for Benched Pokemon.) | ||||
Sentret ![]() |
Neo Genesis | 71 | Colorless | 40 | Basic | F | P | 1 | Common | [1] Fury Swipes (10x) Flip 3 coins. This attack does 10 damage times the number of heads. | ||||
Shuckle ![]() |
Neo Genesis | 72 | Grass | 50 | Basic | R | 1 | Common | [G] Withdraw - Flip a coin. If heads, prevent all damage done to Shuckle during your opponent's next turn. (Any other effects of attacks still happen.) | [GG] Wrap (20) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | ||||
Skarmory ![]() |
Neo Genesis | 13 | Metal | 60 | Basic | R | G | 2 | Rare | [1] Claw (20) Flip a coin. If tails, this attack does nothing. | [2M] Steel Wing (30) Flip a coin. If heads, all damage done by attacks to Skarmory during your opponent's next turn is reduced by 20 (after applying Weakness and Resistance). | |||
Skiploom ![]() |
Neo Genesis | 49 | Grass | 60 | Stage 1 | R | F | 0 | Uncommon | [G] Poisonpowder (10) The Defending Pokemon is now Poisoned. | [G] Stun Spore (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | |||
Slowking ![]() |
Neo Genesis | 14 | Psychic | 80 | Stage 1 | P | 3 | Rare | Mind Games - Whenever your opponent plays a Trainer card, you may flip a coin. If heads, that card does nothing. Put it on top of your opponent's deck. This power can't be used if Slowking is Asleep, Confused, or Paralyzed. | [PPP] Mind Blast (20+) Flip a coin. If heads, this attack does 20 damage plus 10 more damage and the Defending Pokemon is now Confused. If tails, this attack does 20 damage. | ||||
Slowpoke ![]() |
Neo Genesis | 73 | Psychic | 50 | Basic | P | 1 | Common | [P] Psyshock (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | [W] Water Gun (10+) Does 10 damage plus 10 more damage for each W Energy attached to Slowpoke but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way. | ||||
Sneasel ![]() |
Neo Genesis | 25 | Darkness | 60 | Basic | P | 0 | Rare | [1] Fury Swipes (10x) Flip 3 coins. This attack does 10 damage times the number of heads. | [DD] Beat Up (20x) Flip a coin for each of your Pokemon in play (including this one). This attack does 20 damage times the number of heads. | ||||
Snubbull ![]() |
Neo Genesis | 74 | Colorless | 50 | Basic | F | P | 1 | Common | [1] Roar - Flip a coin. If heads and if your opponent has any Benched Pokemon, he or she chooses 1 of them and switches it with the Defending Pokemon. (Do the damage before switching the Pokemon.) | [2] Lick (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | |||
Spinarak ![]() |
Neo Genesis | 75 | Grass | 40 | Basic | R | 1 | Common | [1] Scary Face - Flip a coin. If heads, until the end of your opponent's next turn the Defending Pokemon can't attack or retreat. | [G] String Shot (10) Flip a coin. If heads, the Defending Pokemon is now Paralyzed. | ||||
Sprout Tower ![]() |
Neo Genesis | 97 | Trainer | Stadium | Uncommon | This card stays in play when you play it. Discard this card if another Stadium card comes into play. | All damage done by Colorless Pokemon's attacks is reduced by 30 (after applying Weakness and Resistance). | |||||||
Stantler ![]() |
Neo Genesis | 76 | Colorless | 60 | Basic | F | P | 0 | Common | [2] Stomp (20+) Flip a coin. If heads, this attack does 20 damage plus 10 more damage; if tails, this attack does 20 damage. | [3] Mystifying Horns (20) Flip a coin. If heads, the Defending Pokemon is now Confused. | |||
Steelix ![]() |
Neo Genesis | 15 | Metal | 110 | Stage 1 | R | G | 4 | Rare | [2] Tackle (20) | [2M] Tail Crush (30+) Flip a coin. If heads, this attack does 30 damage plus 20 more damage; if tails, this attack does 30 damage. | |||
Sudowoodo ![]() |
Neo Genesis | 77 | Fighting | 60 | Basic | G | 3 | Common | [F] Flail (10x) Does 10 damage times the number of damage counters on Sudowoodo. | [1F] Rock Throw (30) | ||||
Sunflora ![]() |
Neo Genesis | 50 | Grass | 70 | Stage 1 | R | 1 | Uncommon | [GGG] Petal Dance (30x) Flip 3 coins. This attack does 30 damage times the number of heads. Sunflora is now Confused (after doing damage). | |||||
Sunkern ![]() |
Neo Genesis | 78 | Grass | 40 | Basic | R | 2 | Common | [G] Growth - Flip a coin. If heads, you may attach up to 2 G Energy cards from your hand to Sunkern. | [GGG] Mega Drain (30) Remove a number of damage counters from Sunkern equal to half the damage done to the Defending Pokemon (after applying Weakness and Resistance) (rounded up to the nearest 10). If Sunkern has fewer damage counters than that, remove all of them. | ||||
Super Energy Retrieval ![]() |
Neo Genesis | 89 | Trainer | Trainer | Rare | Trade 2 of the other cards in your hand for 4 basic Energy cards from your discard pile. If you have fewer than 4 basic Energy cards there, take all of them. | ||||||||
Super Rod (Major text change. Requires reference.) ![]() |
Neo Genesis | 103 | Trainer | Trainer | Common | Flip a coin. If heads, put an Evolution card from your discard pile, if any, into your hand. If tails, put a Basic Pokemon card from your discard pile, if any, into your hand. | ||||||||
Super Scoop Up ![]() |
Neo Genesis | 98 | Trainer | Trainer | Uncommon | Flip a coin. If heads, return 1 of your Pokemon and all cards attached to it to your hand. | ||||||||
Swinub ![]() |
Neo Genesis | 79 | Water | 40 | Basic | G | L | 1 | Common | [W] Powder Snow (10) The Defending Pokemon is now Asleep. | ||||
Time Capsule ![]() |
Neo Genesis | 90 | Trainer | Trainer | Rare | Your opponent may choose 5 Basic Pokemon, Evolution, and/or basic Energy cards in his or her discard pile. (If your opponent doesn't have that many, he or she chooses all or none of them.) If your opponent chooses any cards, he or she shuffles them into his or her deck. Either way, you may do the same, and you can't play any more Trainer cards this turn. | ||||||||
Togepi ![]() |
Neo Genesis | 51 | Colorless | 40 | Basic | P | 1 | Uncommon | [2] Poison Barb (10) The Defending Pokemon is now Poisoned. | |||||
Togetic ![]() |
Neo Genesis | 16 | Colorless | 60 | Stage 1 | F | 0 | Rare | [1] Super Metronome - Flip a coin. If heads, choose an attack of 1 of your opponent's Pokemon. Super Metronome copies that attack except for its Energy cost. (You must still do anything else in order to use that attack.) (No matter what type the Defending Pokemon is, Togetic's type is still Colorless.) Togetic performs that attack. (Togetic can make that attack even if it does not have the appropriate number or type of Energy attached to it necessary to make the attack.) | [3] Fly (30) Flip a coin. If heads, during your opponent's next turn, prevent all effects of attacks, including damage, done to Togetic; if tails, this attack does nothing (not even damage). | ||||
Totodile ![]() |
Neo Genesis | 80 | Water | 40 | Basic | G | 1 | Common | [1] Bite (10) | [1W] Rage (10+) Does 10 damage plus 10 more damage for each damage counter on Totodile. | ||||
Totodile ![]() |
Neo Genesis | 81 | Water | 50 | Basic | G | 1 | Common | [1] Leer - Flip a coin. If heads, the Defending Pokemon can't attack Totodile during your opponent's next turn. (Benching or evolving either Pokemon ends this effect.) | [W] Fury Swipes (10x) Flip 3 coins. This attack does 10 damage times the number of heads. | ||||
Typhlosion ![]() |
Neo Genesis | 17 | Fire | 100 | Stage 2 | W | 2 | Rare | Fire Recharge - Once during your turn (before your attack), you may flip a coin. If heads, attach a R Energy card from your discard pile to 1 of your R Pokemon. This power can't be used if Typhlosion is Asleep, Confused, or Paralyzed. | [RRRR] Flame Burst (60+) Flip a coin. If heads, this attack does 60 damage plus 20 more damage and does 20 damage to Typhlosion. If tails, this attack does 60 damage. | ||||
Typhlosion ![]() |
Neo Genesis | 18 | Fire | 100 | Stage 2 | W | 2 | Rare | Fire Boost - When you play Typhlosion from your hand, you may flip a coin. If heads, search your deck for up to 4 R Energy cards and attach them to Typhlosion. Shuffle your deck afterward. | [RRRR] Flame Wheel (80) Discard 3 R Energy cards attached to Typhlosion in order to use this attack. Do 20 damage to each Benched Pokemon (yours and your opponent's). (Don't apply Weakness and Resistance for Benched Pokemon.) | ||||
Water Energy ![]() |
Neo Genesis | 111 | Energy | Energy | Common | |||||||||
Wooper ![]() |
Neo Genesis | 82 | Water | 50 | Basic | G | L | 1 | Common | [W] Amnesia - Choose 1 of the Defending Pokemon's attacks. That Pokemon can't use that attack during your opponent's next turn. | [2] Slam (20x) Flip 2 coins. This attack does 20 damage times the number of heads. | |||
Xatu ![]() |
Neo Genesis | 52 | Psychic | 80 | Stage 1 | P | F | 0 | Uncommon | [P] Prophecy - Look at the top 3 cards of either player's deck and rearrange them as you like. | [PPP] Confuse Ray (30) Flip a coin. If heads, the Defending Pokemon is now Confused. | |||
| Name | Set Name | Number | Type | HP | Stage | Weakness | Resistance | Retreat Cost | Rarity | Pokemon Power | Attack 1 | Attack 2 | Attack 3 | Attack 4 |
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